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#include "powerup.h"
v2 default_powerup_size = {60.0f, 20.0};
struct powerup spawn_powerup(v2 pos, v3 color, enum powerup_type type, f32 duration, u32 texture)
{
struct powerup powerup = {0};
powerup.pos = pos;
powerup.vel = (v2){0.0f, 150.0f};
powerup.size = default_powerup_size;
powerup.color = color;
powerup.type = type;
powerup.duration = duration;
powerup.texture = texture;
return powerup;
}
i32 check_powerup_collision(struct powerup powerup, struct object obj)
{
i32 x = (powerup.pos.x + powerup.size.x >= obj.pos.x) &&
(obj.pos.x + obj.size.x >= powerup.pos.x);
i32 y = (powerup.pos.y + powerup.size.y >= obj.pos.y) &&
(obj.pos.y + obj.size.y >= powerup.pos.y);
return x && y;
}
void render_powerup(struct sprite_renderer renderer, struct powerup powerup)
{
render_sprite(renderer, powerup.texture, powerup.pos, powerup.size, 0.0f, powerup.color);
}
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