blob: 3cfc2f7156261a0bff4a5f576e85ed4bdc7c30a7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
|
#include "object.h"
void render_object(struct sprite_renderer renderer, struct object obj)
{
render_sprite(renderer, obj.texture, obj.pos, obj.size, obj.rotation, obj.color);
}
i32 check_collision(struct object a, struct object b)
{
i32 x = (a.pos.x + a.size.x >= b.pos.x) && (b.pos.x + b.size.x >= a.pos.x);
i32 y = (a.pos.y + a.size.y >= b.pos.y) && (b.pos.y + b.size.y >= a.pos.y);
return x && y;
}
|