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#include "gl_utils.h"
#include "sys.h"
extern void gl_debug_output(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *user_param)
{
/* ignore these non-significant error codes */
if(id == 131169 || id == 131185 || id == 131218 || id == 131204)
return;
if (user_param)
info("user parameters doesn't supported");
info("debug message (%d length: %d): %s", id, length, message);
switch (source) {
case GL_DEBUG_SOURCE_API:
info("source: api");
break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
info("source: window system");
break;
case GL_DEBUG_SOURCE_SHADER_COMPILER:
info("source: shader compiler");
break;
case GL_DEBUG_SOURCE_THIRD_PARTY:
info("source: third party");
break;
case GL_DEBUG_SOURCE_APPLICATION:
info("source: application");
break;
case GL_DEBUG_SOURCE_OTHER:
info("source: other");
break;
}
switch (type) {
case GL_DEBUG_TYPE_ERROR:
info("type: error");
break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
info("type: deprecated behaviour");
break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
info("type: undefined behaviour");
break;
case GL_DEBUG_TYPE_PORTABILITY:
info("type: portability");
break;
case GL_DEBUG_TYPE_PERFORMANCE:
info("type: performance");
break;
case GL_DEBUG_TYPE_MARKER:
info("type: marker");
break;
case GL_DEBUG_TYPE_PUSH_GROUP:
info("type: push group");
break;
case GL_DEBUG_TYPE_POP_GROUP:
info("type: pop group");
break;
case GL_DEBUG_TYPE_OTHER:
info("type: other");
break;
}
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH:
info("severity: high");
break;
case GL_DEBUG_SEVERITY_MEDIUM:
info("severity: medium");
break;
case GL_DEBUG_SEVERITY_LOW:
info("severity: low");
break;
case GL_DEBUG_SEVERITY_NOTIFICATION:
info("severity: notification");
break;
}
}
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