blob: d7070f22505566ee871a5a8ad6148cdeb306ec98 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
|
#version 330 core
layout(location = 0) in vec3 apos;
layout(location = 1) in vec3 anormal;
out vec3 pos;
out vec3 normal;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
void main(void)
{
pos = vec3(model*vec4(apos, 1.0));
normal = mat3(transpose(inverse(model)))*anormal;
gl_Position = proj*view*model*vec4(apos, 1.0);
}
|