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-rw-r--r--text_rendering/glyph.vert18
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diff --git a/text_rendering/glyph.vert b/text_rendering/glyph.vert
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+#version 330 core
+
+/* combine position and texture coordinates into vec4 */
+layout(location = 0) in vec4 vertex;
+
+out vert_t {
+ vec2 tex_coords;
+} vert;
+
+uniform mat4 projection;
+
+void main()
+{
+ gl_Position = projection * vec4(vertex.xy, 0.0, 1.0);
+ vert.tex_coords = vertex.zw;
+}
+
+