diff options
Diffstat (limited to 'pbr/ibl_specular/brdf.frag')
-rw-r--r-- | pbr/ibl_specular/brdf.frag | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/pbr/ibl_specular/brdf.frag b/pbr/ibl_specular/brdf.frag new file mode 100644 index 0000000..6e7cf5b --- /dev/null +++ b/pbr/ibl_specular/brdf.frag @@ -0,0 +1,98 @@ +#version 330 core + +in vert_t { + vec2 tex_coords; +} vert; + +out vec2 frag_color; + +const float PI = 3.14159265359; + +float radical_inverse_vdc(uint bits) +{ + bits = (bits << 16u) | (bits >> 16u); + bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u); + bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u); + bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u); + bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u); + return float(bits) * 2.3283064365386963e-10; // / 0x100000000 +} + +vec2 hammersley(uint i, uint n) +{ + return vec2(float(i) / float(n), radical_inverse_vdc(i)); +} + +vec3 importance_sample_ggx(vec2 xi, vec3 n, float roughness) +{ + float a = roughness * roughness; + + float phi = 2.0 * PI * xi.x; + float cos_theta = sqrt((1.0 - xi.y) / (1.0 + (a * a - 1.0) * xi.y)); + float sin_theta = sqrt(1.0 - cos_theta * cos_theta); + + vec3 h; + h.x = cos(phi) * sin_theta; + h.y = sin(phi) * sin_theta; + h.z = cos_theta; + + vec3 up = abs(n.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); + vec3 tangent = normalize(cross(up, n)); + vec3 bitangent = cross(n, tangent); + + vec3 samplevec = tangent * h.x + bitangent * h.y + n * h.z; + return normalize(samplevec); +} + +float geometry_schlick_ggx(float ndotv, float roughness) +{ + float a = roughness; + float k = (a * a) / 2.0; + float nom = ndotv; + float denom = ndotv * (1.0 - k) + k; + return nom / denom; +} + +float geometry_smith(vec3 n, vec3 v, vec3 l, float roughness) +{ + float ndotv = max(dot(n, v), 0.0); + float ndotl = max(dot(n, l), 0.0); + float ggx1 = geometry_schlick_ggx(ndotl, roughness); + float ggx2 = geometry_schlick_ggx(ndotv, roughness); + return ggx1 * ggx2; +} + +vec2 integrate_brdf(float ndotv, float roughness) +{ + vec3 v; + v.x = sqrt(1.0 - ndotv * ndotv); + v.y = 0.0; + v.z = ndotv; + float a = 0.0; + float b = 0.0; + vec3 n = vec3(0.0, 0.0, 1.0); + uint sample_count = 1024u; + for (uint i = 0u; i < sample_count; i++) { + vec2 xi = hammersley(i, sample_count); + vec3 h = importance_sample_ggx(xi, n, roughness); + vec3 l = normalize(2.0 * dot(v, h) * h - v); + float ndotl = max(l.z, 0.0); + float ndoth = max(h.z, 0.0); + float vdoth = max(dot(v, h), 0.0); + if (ndotl > 0.0) { + float g = geometry_smith(n, v, l, roughness); + float g_vis = (g * vdoth) / (ndoth * ndotv); + float fc = pow(1.0 - vdoth, 5.0); + a += (1.0 - fc) * g_vis; + b += fc * g_vis; + } + } + a /= float(sample_count); + b /= float(sample_count); + return vec2(a, b); +} + +void main() +{ + frag_color = integrate_brdf(vert.tex_coords.x, vert.tex_coords.y); +} |