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-rw-r--r--in_practice/breakout/text.c127
1 files changed, 127 insertions, 0 deletions
diff --git a/in_practice/breakout/text.c b/in_practice/breakout/text.c
new file mode 100644
index 0000000..994ffb3
--- /dev/null
+++ b/in_practice/breakout/text.c
@@ -0,0 +1,127 @@
+#include "text.h"
+#include "shader.h"
+#include "sys.h"
+#include <GL/glew.h>
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+struct text_renderer init_text_renderer(i32 width, i32 height)
+{
+ struct text_renderer renderer = {0};
+ renderer.shader = get_shader("text");
+ glUseProgram(renderer.shader);
+ mat projection = ortho(0.0f, width, height, 0.0f, -1.0f, 1.0f);
+ uniform_mat(renderer.shader, "projection", projection);
+ uniform_i32(renderer.shader, "glyph", 0);
+ glUseProgram(0);
+ glGenVertexArrays(1, &renderer.vao);
+ glGenBuffers(1, &renderer.vbo);
+ glBindVertexArray(renderer.vao);
+ glBindBuffer(GL_ARRAY_BUFFER, renderer.vbo);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(f32) * 6 * 4, 0, GL_DYNAMIC_DRAW);
+ glEnableVertexAttribArray(0);
+ glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(f32), 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindVertexArray(0);
+ return renderer;
+}
+
+void load_font(struct text_renderer *renderer, const char *dir, const char *filename, u32 size)
+{
+ for (i32 i = 0; i < 128; i++) {
+ struct text_char *c = renderer->chars + i;
+ c->texture = 0;
+ c->size = (v2){0.0f, 0.0f};
+ c->bearing = (v2){0.0f, 0.0f};
+ c->advance = 0;
+ }
+ FT_Library ft;
+ if (FT_Init_FreeType(&ft))
+ die("failed to initialize freetype library");
+ FT_Face face;
+ char path[512] = {0};
+ snprintf(path, 512, "%s/%s", (dir ? dir : "."), filename);
+ if (FT_New_Face(ft, path, 0, &face))
+ die("failed to load \"%s\"", path);
+ FT_Set_Pixel_Sizes(face, 0, size);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ for (u8 c = 0; c < 128; c++) {
+ if (FT_Load_Char(face, c, FT_LOAD_RENDER))
+ die("failed to load char \"%c\"", c);
+ u32 texture;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RED,
+ face->glyph->bitmap.width,
+ face->glyph->bitmap.rows,
+ 0, GL_RED, GL_UNSIGNED_BYTE,
+ face->glyph->bitmap.buffer);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ renderer->chars[c] = (struct text_char){
+ texture,
+ {face->glyph->bitmap.width, face->glyph->bitmap.rows},
+ {face->glyph->bitmap_left, face->glyph->bitmap_top},
+ face->glyph->advance.x
+ };
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }
+ FT_Done_Face(face);
+ FT_Done_FreeType(ft);
+ info("font \"%s\" loaded successfully", path);
+}
+
+v2 get_text_size(struct text_renderer renderer, const char *text, f32 scale)
+{
+ v2 size = {0};
+ for (const char *c = text; *c; c++) {
+ struct text_char ch = renderer.chars[(u8)*c];
+ f32 h = ch.size.y * scale;
+ if (h > size.y)
+ size.y = h;
+ size.x += (ch.advance >> 6) * scale;
+ }
+ return size;
+}
+
+void render_text(struct text_renderer renderer, const char *text, v2 pos, f32 scale, v3 color)
+{
+ glUseProgram(renderer.shader);
+ uniform_v3(renderer.shader, "text_color", color);
+ glActiveTexture(GL_TEXTURE0);
+ glBindVertexArray(renderer.vao);
+ for (const char *c = text; *c; c++) {
+ struct text_char ch = renderer.chars[(u8)*c];
+ f32 x = pos.x + ch.bearing.x * scale;
+ f32 y = pos.y + (renderer.chars['H'].bearing.y - ch.bearing.y) * scale;
+ f32 w = ch.size.x * scale;
+ f32 h = ch.size.y * scale;
+ f32 vertices[] = {
+ x, y + h, 0.0f, 1.0f,
+ x + w, y, 1.0f, 0.0f,
+ x, y, 0.0f, 0.0f,
+
+ x, y + h, 0.0f, 1.0f,
+ x + w, y + h, 1.0f, 1.0f,
+ x + w, y, 1.0f, 0.0f,
+ };
+ glBindTexture(GL_TEXTURE_2D, ch.texture);
+ glBindBuffer(GL_ARRAY_BUFFER, renderer.vbo);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ pos.x += (ch.advance >> 6) * scale;
+ }
+ glBindVertexArray(0);
+ glUseProgram(0);
+}
+
+void render_text_centered(struct text_renderer renderer, const char *text, v2 pos, f32 scale, v3 color)
+{
+ v2 size = get_text_size(renderer, text, scale);
+ v2 top_left = sub_v2(pos, scale_v2(size, 0.5f));
+ render_text(renderer, text, top_left, scale, color);
+}