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diff --git a/in_practice/breakout/shaders/particle.vert b/in_practice/breakout/shaders/particle.vert
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+#version 330 core
+
+layout (location = 0) in vec4 vertex;
+
+out vert_t {
+ vec2 tex_coords;
+ vec4 color;
+} vert;
+
+uniform mat4 projection;
+uniform vec2 offset;
+uniform vec4 color;
+
+void main()
+{
+ float scale = 10.0;
+ vert.tex_coords = vertex.zw;
+ vert.color = color;
+ gl_Position = projection * vec4((vertex.xy * scale) + offset, 0.0, 1.0);
+}