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-rwxr-xr-xdebug/build.sh7
-rw-r--r--debug/debug.c62
-rw-r--r--debug/shader.frag12
-rw-r--r--debug/shader.vert13
4 files changed, 0 insertions, 94 deletions
diff --git a/debug/build.sh b/debug/build.sh
deleted file mode 100755
index 40da223..0000000
--- a/debug/build.sh
+++ /dev/null
@@ -1,7 +0,0 @@
-#!/bin/sh
-include='-I../libs -I../libs/pwyazh'
-cflags="-g -Wall -Wextra -Wno-unused-parameter $include"
-libs='-lm -lGL -lGLEW -lglfw'
-target='debug'
-set -x
-gcc -o $target $cflags $target.c $libs
diff --git a/debug/debug.c b/debug/debug.c
deleted file mode 100644
index 8cddc16..0000000
--- a/debug/debug.c
+++ /dev/null
@@ -1,62 +0,0 @@
-#include <GL/glew.h>
-#include <GLFW/glfw3.h>
-
-#include "common.h"
-
-int main(void)
-{
- state_t state = init_state(1600, 800, 1);
- init_glfw(&state);
- init_gl();
-
- F32 vertices[] = {
- -0.5f, -0.5f,
- 0.0f, 0.5f,
- 0.5f, -0.5f
- };
- U32 indices[] = {
- 0, 1, 2
- };
- U32 vao = 0, vbo = 0, ebo = 0;
- glGenVertexArrays(1, &vao);
- glGenBuffers(1, &ebo);
- glGenBuffers(1, &vbo);
- glBindVertexArray(vao);
- glBindBuffer(GL_ARRAY_BUFFER, vbo);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
- glEnableVertexAttribArray(0);
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(F32), 0);
- glBindVertexArray(0);
-
- add_shader("shader.vert", "shader.frag", 0);
- U32 shader = find_shader("shader");
- glUseProgram(shader);
-
- glClearColor(0.16f, 0.16f, 0.16f, 1.0f);
- glBindVertexArray(vao);
-
- V2F offset = v2f(0.0f, 0.0f);
- F32 time = 0.0f;
-
- while (!glfwWindowShouldClose(state.window)) {
- handle_glfw_events(state.window, &state.input);
- F32 dt = lock_framerate(60);
-
- /* update */
- offset.x += 0.5f * dt;
-
- /* render */
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glUniform2fv(glGetUniformLocation(shader, "offset"), 1, (F32 *)&offset);
- glUniform1f(glGetUniformLocation(shader, "time"), time);
- glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, 0);
-
- glfwSwapBuffers(state.window);
-
- time += dt;
- }
-
- return 0;
-}
diff --git a/debug/shader.frag b/debug/shader.frag
deleted file mode 100644
index fd25c5f..0000000
--- a/debug/shader.frag
+++ /dev/null
@@ -1,12 +0,0 @@
-#version 330 core
-
-in vec2 pos;
-
-out vec4 frag_color;
-
-uniform float time;
-
-void main()
-{
- frag_color = vec4(sin(2.0 * time) * pos.x + 0.5, cos(2.0 * time) * pos.y + 0.5, 0.5, 1.0);
-}
diff --git a/debug/shader.vert b/debug/shader.vert
deleted file mode 100644
index e37e212..0000000
--- a/debug/shader.vert
+++ /dev/null
@@ -1,13 +0,0 @@
-#version 330 core
-
-layout(location = 0) in vec2 apos;
-
-out vec2 pos;
-
-uniform vec2 offset;
-
-void main()
-{
- pos = apos;
- gl_Position = vec4(apos + offset, 0.0, 1.0);
-}