diff options
Diffstat (limited to 'advanced_opengl/8.geometry_shader')
-rwxr-xr-x | advanced_opengl/8.geometry_shader/build (renamed from advanced_opengl/8.geometry_shader/build.sh) | 0 | ||||
-rw-r--r-- | advanced_opengl/8.geometry_shader/geometry_shader.c | 16 |
2 files changed, 5 insertions, 11 deletions
diff --git a/advanced_opengl/8.geometry_shader/build.sh b/advanced_opengl/8.geometry_shader/build index f3339cb..f3339cb 100755 --- a/advanced_opengl/8.geometry_shader/build.sh +++ b/advanced_opengl/8.geometry_shader/build diff --git a/advanced_opengl/8.geometry_shader/geometry_shader.c b/advanced_opengl/8.geometry_shader/geometry_shader.c index f242709..03bb7b9 100644 --- a/advanced_opengl/8.geometry_shader/geometry_shader.c +++ b/advanced_opengl/8.geometry_shader/geometry_shader.c @@ -33,6 +33,7 @@ int main(void) glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); window = glfwCreateWindow(width, height, "depth testing", 0, 0); if (!window) { fprintf(stderr, "[ERROR] Failed to create window.\n"); @@ -50,17 +51,10 @@ int main(void) glEnable(GL_DEPTH_TEST); - U32 shader = create_shader_program_geom("shaders/base.vert", - "shaders/base.frag", - "shaders/base.geom"); - U32 explosion_shader = create_shader_program_geom("shaders/explosion.vert", - "shaders/explosion.frag", - "shaders/explosion.geom"); - U32 normals_shader = create_shader_program_geom("shaders/normals.vert", - "shaders/normals.frag", - "shaders/normals.geom"); - U32 basic_shader = create_shader_program("shaders/basic.vert", - "shaders/basic.frag"); + U32 shader = load_shader_geom("shaders/base.vert", "shaders/base.frag", "shaders/base.geom"); + U32 explosion_shader = load_shader_geom("shaders/explosion.vert", "shaders/explosion.frag", "shaders/explosion.geom"); + U32 normals_shader = load_shader_geom("shaders/normals.vert", "shaders/normals.frag", "shaders/normals.geom"); + U32 basic_shader = load_shader("shaders/basic.vert", "shaders/basic.frag"); U32 grid_texture = load_texture("../../data/textures/grid.png"); |