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-rwxr-xr-xadvanced_opengl/2.stencil/build (renamed from advanced_opengl/2.stencil/build.sh)0
-rw-r--r--advanced_opengl/2.stencil/stencil.c4
2 files changed, 2 insertions, 2 deletions
diff --git a/advanced_opengl/2.stencil/build.sh b/advanced_opengl/2.stencil/build
index c4aa562..c4aa562 100755
--- a/advanced_opengl/2.stencil/build.sh
+++ b/advanced_opengl/2.stencil/build
diff --git a/advanced_opengl/2.stencil/stencil.c b/advanced_opengl/2.stencil/stencil.c
index 3b01f5b..924d8f6 100644
--- a/advanced_opengl/2.stencil/stencil.c
+++ b/advanced_opengl/2.stencil/stencil.c
@@ -43,8 +43,8 @@ int main(void)
glEnable(GL_STENCIL_TEST);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
- U32 shader = create_shader_program("shaders/stencil.vert", "shaders/stencil.frag");
- U32 outline_shader = create_shader_program("shaders/stencil.vert", "shaders/outline.frag");
+ U32 shader = load_shader("shaders/stencil.vert", "shaders/stencil.frag");
+ U32 outline_shader = load_shader("shaders/stencil.vert", "shaders/outline.frag");
U32 marble_texture = load_texture("../../data/textures/marble.jpg");
U32 metal_texture = load_texture("../../data/textures/metal.png");