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-rwxr-xr-xadvanced_lighting/2.gamma_correction/build (renamed from advanced_lighting/2.gamma_correction/build.sh)0
-rw-r--r--advanced_lighting/2.gamma_correction/gamma_correction.c4
2 files changed, 2 insertions, 2 deletions
diff --git a/advanced_lighting/2.gamma_correction/build.sh b/advanced_lighting/2.gamma_correction/build
index 2b65776..2b65776 100755
--- a/advanced_lighting/2.gamma_correction/build.sh
+++ b/advanced_lighting/2.gamma_correction/build
diff --git a/advanced_lighting/2.gamma_correction/gamma_correction.c b/advanced_lighting/2.gamma_correction/gamma_correction.c
index a027722..65d1d58 100644
--- a/advanced_lighting/2.gamma_correction/gamma_correction.c
+++ b/advanced_lighting/2.gamma_correction/gamma_correction.c
@@ -77,8 +77,8 @@ int main(void)
Mesh *quad = mesh_init(arena, vertices, 6, indices, 6);
Mesh *cube = mesh_load_obj(arena, "../../data/models/cube.obj");
- U32 blinn_phong_shader = create_shader_program("shaders/blinn_phong.vert", "shaders/blinn_phong.frag");
- U32 light_shader = create_shader_program("shaders/light.vert", "shaders/light.frag");
+ U32 blinn_phong_shader = load_shader("shaders/blinn_phong.vert", "shaders/blinn_phong.frag");
+ U32 light_shader = load_shader("shaders/light.vert", "shaders/light.frag");
U32 texture = load_texture_gamma("../../data/textures/wood.png", 0);
U32 texture_gamma_corrected = load_texture_gamma("../../data/textures/wood.png", 1);