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authorpryazha <pryadeiniv@mail.ru>2025-06-15 16:11:31 +0500
committerpryazha <pryadeiniv@mail.ru>2025-06-15 16:11:31 +0500
commit9d944f26d359e4bc1ffd8e44350b0df9f0935b18 (patch)
tree9759a83a76ab741a587b99f00c2463eafd05d813 /advanced_opengl/8.geometry_shader/geometry_shader.c
parentd65ddd07a43d5ffdcf2ddf90d6f86626cf9b92d8 (diff)
something
Diffstat (limited to 'advanced_opengl/8.geometry_shader/geometry_shader.c')
-rw-r--r--advanced_opengl/8.geometry_shader/geometry_shader.c16
1 files changed, 5 insertions, 11 deletions
diff --git a/advanced_opengl/8.geometry_shader/geometry_shader.c b/advanced_opengl/8.geometry_shader/geometry_shader.c
index f242709..03bb7b9 100644
--- a/advanced_opengl/8.geometry_shader/geometry_shader.c
+++ b/advanced_opengl/8.geometry_shader/geometry_shader.c
@@ -33,6 +33,7 @@ int main(void)
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
+ glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
window = glfwCreateWindow(width, height, "depth testing", 0, 0);
if (!window) {
fprintf(stderr, "[ERROR] Failed to create window.\n");
@@ -50,17 +51,10 @@ int main(void)
glEnable(GL_DEPTH_TEST);
- U32 shader = create_shader_program_geom("shaders/base.vert",
- "shaders/base.frag",
- "shaders/base.geom");
- U32 explosion_shader = create_shader_program_geom("shaders/explosion.vert",
- "shaders/explosion.frag",
- "shaders/explosion.geom");
- U32 normals_shader = create_shader_program_geom("shaders/normals.vert",
- "shaders/normals.frag",
- "shaders/normals.geom");
- U32 basic_shader = create_shader_program("shaders/basic.vert",
- "shaders/basic.frag");
+ U32 shader = load_shader_geom("shaders/base.vert", "shaders/base.frag", "shaders/base.geom");
+ U32 explosion_shader = load_shader_geom("shaders/explosion.vert", "shaders/explosion.frag", "shaders/explosion.geom");
+ U32 normals_shader = load_shader_geom("shaders/normals.vert", "shaders/normals.frag", "shaders/normals.geom");
+ U32 basic_shader = load_shader("shaders/basic.vert", "shaders/basic.frag");
U32 grid_texture = load_texture("../../data/textures/grid.png");