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#version 330 core layout(location = 0) in vec3 apos; layout(location = 1) in vec2 atex_coords; uniform mat4 model; uniform mat4 view; uniform mat4 proj; out vec2 tex_coords; void main(void) { gl_Position = proj*view*model*vec4(apos, 1.0); tex_coords = atex_coords; }