blob: 638e2b978bf8237ae741c1573f5f0c2026eba23f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
#version 330 core
layout(triangles) in;
layout(triangle_strip, max_vertices=18) out;
uniform mat4 shadow_transforms[6];
out vec4 frag_pos;
void
main(void)
{
for (int face = 0;
face < 6;
++face)
{
gl_Layer = face;
for (int vertex = 0;
vertex < 3;
++vertex)
{
frag_pos = gl_in[vertex].gl_Position;
gl_Position = shadow_transforms[face]*frag_pos;
EmitVertex();
}
EndPrimitive();
}
}
|