blob: 4d1b792d7fcd62455b06964ddcd92ab96a27517e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|
#version 330 core
layout(location = 0) in vec3 apos;
layout(location = 1) in vec3 anormal;
layout(location = 2) in vec2 atex_coords;
out VS_OUT {
vec3 frag_pos;
vec3 normal;
vec2 tex_coords;
} vs_out;
uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;
void
main(void)
{
vs_out.frag_pos = vec3(model*vec4(apos, 1.0));
vs_out.normal = mat3(transpose(inverse(model)))*anormal;
vs_out.tex_coords = atex_coords;
gl_Position = projection*view*model*vec4(apos, 1.0);
}
|