diff options
Diffstat (limited to 'uniform_buffer/shaders')
-rw-r--r-- | uniform_buffer/shaders/color_cube.fs | 9 | ||||
-rw-r--r-- | uniform_buffer/shaders/color_cube.vs | 16 | ||||
-rw-r--r-- | uniform_buffer/shaders/cube.fs | 13 | ||||
-rw-r--r-- | uniform_buffer/shaders/cube.vs | 21 | ||||
-rw-r--r-- | uniform_buffer/shaders/skybox.fs | 13 | ||||
-rw-r--r-- | uniform_buffer/shaders/skybox.vs | 19 |
6 files changed, 0 insertions, 91 deletions
diff --git a/uniform_buffer/shaders/color_cube.fs b/uniform_buffer/shaders/color_cube.fs deleted file mode 100644 index 8aa5add..0000000 --- a/uniform_buffer/shaders/color_cube.fs +++ /dev/null @@ -1,9 +0,0 @@ -#version 330 core - -out vec4 frag_color; - -void -main(void) -{ - frag_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); -} diff --git a/uniform_buffer/shaders/color_cube.vs b/uniform_buffer/shaders/color_cube.vs deleted file mode 100644 index 630242d..0000000 --- a/uniform_buffer/shaders/color_cube.vs +++ /dev/null @@ -1,16 +0,0 @@ -#version 330 core -layout(location = 0) in vec3 apos; - -layout(std140) uniform Matrices -{ - mat4 projection; - mat4 view; -}; - -uniform mat4 model; - -void -main(void) -{ - gl_Position = projection*view*model*vec4(apos, 1.0f); -} diff --git a/uniform_buffer/shaders/cube.fs b/uniform_buffer/shaders/cube.fs deleted file mode 100644 index f58c5d3..0000000 --- a/uniform_buffer/shaders/cube.fs +++ /dev/null @@ -1,13 +0,0 @@ -#version 330 core - -out vec4 frag_color; - -in vec2 tex_coords; - -uniform sampler2D texture1; - -void -main(void) -{ - frag_color = texture(texture1, tex_coords); -} diff --git a/uniform_buffer/shaders/cube.vs b/uniform_buffer/shaders/cube.vs deleted file mode 100644 index cb0b7bf..0000000 --- a/uniform_buffer/shaders/cube.vs +++ /dev/null @@ -1,21 +0,0 @@ -#version 330 core - -layout(location = 0) in vec3 apos; -layout(location = 1) in vec2 atex_coords; - -layout(std140) uniform Matrices -{ - uniform mat4 projection; - uniform mat4 view; -}; - -uniform mat4 model; - -out vec2 tex_coords; - -void -main(void) -{ - gl_Position = projection*view*model*vec4(apos, 1.0f); - tex_coords = atex_coords; -} diff --git a/uniform_buffer/shaders/skybox.fs b/uniform_buffer/shaders/skybox.fs deleted file mode 100644 index bf69c8b..0000000 --- a/uniform_buffer/shaders/skybox.fs +++ /dev/null @@ -1,13 +0,0 @@ -#version 330 core - -in vec3 tex_coords; - -out vec4 frag_color; - -uniform samplerCube skybox; - -void -main(void) -{ - frag_color = texture(skybox, tex_coords); -} diff --git a/uniform_buffer/shaders/skybox.vs b/uniform_buffer/shaders/skybox.vs deleted file mode 100644 index 36a07ed..0000000 --- a/uniform_buffer/shaders/skybox.vs +++ /dev/null @@ -1,19 +0,0 @@ -#version 330 core - -layout(location = 0) in vec3 apos; - -out vec3 tex_coords; - -layout(std140) uniform Matrices -{ - uniform mat4 projection; - uniform mat4 view; -}; - -void -main(void) -{ - tex_coords = apos; - vec4 pos = projection*view*vec4(apos, 1.0f); - gl_Position = pos.xyww; -} |