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-rw-r--r--uniform_buffer/shaders/color_cube.fs9
-rw-r--r--uniform_buffer/shaders/color_cube.vs16
-rw-r--r--uniform_buffer/shaders/cube.fs13
-rw-r--r--uniform_buffer/shaders/cube.vs21
-rw-r--r--uniform_buffer/shaders/skybox.fs13
-rw-r--r--uniform_buffer/shaders/skybox.vs19
6 files changed, 91 insertions, 0 deletions
diff --git a/uniform_buffer/shaders/color_cube.fs b/uniform_buffer/shaders/color_cube.fs
new file mode 100644
index 0000000..8aa5add
--- /dev/null
+++ b/uniform_buffer/shaders/color_cube.fs
@@ -0,0 +1,9 @@
+#version 330 core
+
+out vec4 frag_color;
+
+void
+main(void)
+{
+ frag_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
+}
diff --git a/uniform_buffer/shaders/color_cube.vs b/uniform_buffer/shaders/color_cube.vs
new file mode 100644
index 0000000..630242d
--- /dev/null
+++ b/uniform_buffer/shaders/color_cube.vs
@@ -0,0 +1,16 @@
+#version 330 core
+layout(location = 0) in vec3 apos;
+
+layout(std140) uniform Matrices
+{
+ mat4 projection;
+ mat4 view;
+};
+
+uniform mat4 model;
+
+void
+main(void)
+{
+ gl_Position = projection*view*model*vec4(apos, 1.0f);
+}
diff --git a/uniform_buffer/shaders/cube.fs b/uniform_buffer/shaders/cube.fs
new file mode 100644
index 0000000..f58c5d3
--- /dev/null
+++ b/uniform_buffer/shaders/cube.fs
@@ -0,0 +1,13 @@
+#version 330 core
+
+out vec4 frag_color;
+
+in vec2 tex_coords;
+
+uniform sampler2D texture1;
+
+void
+main(void)
+{
+ frag_color = texture(texture1, tex_coords);
+}
diff --git a/uniform_buffer/shaders/cube.vs b/uniform_buffer/shaders/cube.vs
new file mode 100644
index 0000000..cb0b7bf
--- /dev/null
+++ b/uniform_buffer/shaders/cube.vs
@@ -0,0 +1,21 @@
+#version 330 core
+
+layout(location = 0) in vec3 apos;
+layout(location = 1) in vec2 atex_coords;
+
+layout(std140) uniform Matrices
+{
+ uniform mat4 projection;
+ uniform mat4 view;
+};
+
+uniform mat4 model;
+
+out vec2 tex_coords;
+
+void
+main(void)
+{
+ gl_Position = projection*view*model*vec4(apos, 1.0f);
+ tex_coords = atex_coords;
+}
diff --git a/uniform_buffer/shaders/skybox.fs b/uniform_buffer/shaders/skybox.fs
new file mode 100644
index 0000000..bf69c8b
--- /dev/null
+++ b/uniform_buffer/shaders/skybox.fs
@@ -0,0 +1,13 @@
+#version 330 core
+
+in vec3 tex_coords;
+
+out vec4 frag_color;
+
+uniform samplerCube skybox;
+
+void
+main(void)
+{
+ frag_color = texture(skybox, tex_coords);
+}
diff --git a/uniform_buffer/shaders/skybox.vs b/uniform_buffer/shaders/skybox.vs
new file mode 100644
index 0000000..36a07ed
--- /dev/null
+++ b/uniform_buffer/shaders/skybox.vs
@@ -0,0 +1,19 @@
+#version 330 core
+
+layout(location = 0) in vec3 apos;
+
+out vec3 tex_coords;
+
+layout(std140) uniform Matrices
+{
+ uniform mat4 projection;
+ uniform mat4 view;
+};
+
+void
+main(void)
+{
+ tex_coords = apos;
+ vec4 pos = projection*view*vec4(apos, 1.0f);
+ gl_Position = pos.xyww;
+}