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-rw-r--r--stencil/shaders/outline.fs9
-rw-r--r--stencil/shaders/stencil.fs13
-rw-r--r--stencil/shaders/stencil.vs16
3 files changed, 38 insertions, 0 deletions
diff --git a/stencil/shaders/outline.fs b/stencil/shaders/outline.fs
new file mode 100644
index 0000000..b935555
--- /dev/null
+++ b/stencil/shaders/outline.fs
@@ -0,0 +1,9 @@
+#version 330 core
+
+out vec4 frag_color;
+
+void
+main(void)
+{
+ frag_color = vec4(0.76f, 0.47f, 0.84f, 1.0f);
+}
diff --git a/stencil/shaders/stencil.fs b/stencil/shaders/stencil.fs
new file mode 100644
index 0000000..ff7dd9b
--- /dev/null
+++ b/stencil/shaders/stencil.fs
@@ -0,0 +1,13 @@
+#version 330 core
+
+out vec4 frag_color;
+
+in vec2 tex_coords;
+
+uniform sampler2D our_texture;
+
+void
+main(void)
+{
+ frag_color = texture(our_texture, tex_coords);
+}
diff --git a/stencil/shaders/stencil.vs b/stencil/shaders/stencil.vs
new file mode 100644
index 0000000..d3d92d1
--- /dev/null
+++ b/stencil/shaders/stencil.vs
@@ -0,0 +1,16 @@
+#version 330 core
+layout(location = 0) in vec3 apos;
+layout(location = 1) in vec2 atex_coords;
+
+uniform mat4 model;
+uniform mat4 view;
+uniform mat4 projection;
+
+out vec2 tex_coords;
+
+void
+main(void)
+{
+ gl_Position = projection*view*model*vec4(apos, 1.0f);
+ tex_coords = atex_coords;
+}