diff options
Diffstat (limited to 'advanced_opengl/7.uniform_buffer/shaders')
-rw-r--r-- | advanced_opengl/7.uniform_buffer/shaders/color_cube.frag (renamed from advanced_opengl/7.uniform_buffer/shaders/color_cube.fs) | 3 | ||||
-rw-r--r-- | advanced_opengl/7.uniform_buffer/shaders/color_cube.vert (renamed from advanced_opengl/7.uniform_buffer/shaders/color_cube.vs) | 7 | ||||
-rw-r--r-- | advanced_opengl/7.uniform_buffer/shaders/cube.frag (renamed from advanced_opengl/7.uniform_buffer/shaders/cube.fs) | 3 | ||||
-rw-r--r-- | advanced_opengl/7.uniform_buffer/shaders/cube.vert (renamed from advanced_opengl/7.uniform_buffer/shaders/cube.vs) | 7 | ||||
-rw-r--r-- | advanced_opengl/7.uniform_buffer/shaders/skybox.frag (renamed from advanced_opengl/7.uniform_buffer/shaders/skybox.fs) | 3 | ||||
-rw-r--r-- | advanced_opengl/7.uniform_buffer/shaders/skybox.vert (renamed from advanced_opengl/7.uniform_buffer/shaders/skybox.vs) | 7 |
6 files changed, 12 insertions, 18 deletions
diff --git a/advanced_opengl/7.uniform_buffer/shaders/color_cube.fs b/advanced_opengl/7.uniform_buffer/shaders/color_cube.frag index fbbafbf..d40d866 100644 --- a/advanced_opengl/7.uniform_buffer/shaders/color_cube.fs +++ b/advanced_opengl/7.uniform_buffer/shaders/color_cube.frag @@ -2,8 +2,7 @@ out vec4 frag_color; -void -main(void) +void main(void) { frag_color = vec4(1.0, 0.0, 0.0, 1.0); } diff --git a/advanced_opengl/7.uniform_buffer/shaders/color_cube.vs b/advanced_opengl/7.uniform_buffer/shaders/color_cube.vert index 17a3448..67226f8 100644 --- a/advanced_opengl/7.uniform_buffer/shaders/color_cube.vs +++ b/advanced_opengl/7.uniform_buffer/shaders/color_cube.vert @@ -3,14 +3,13 @@ layout(location = 0) in vec3 apos; layout(std140) uniform Matrices { - mat4 projection; + mat4 proj; mat4 view; }; uniform mat4 model; -void -main(void) +void main(void) { - gl_Position = projection*view*model*vec4(apos, 1.0); + gl_Position = proj*view*model*vec4(apos, 1.0); } diff --git a/advanced_opengl/7.uniform_buffer/shaders/cube.fs b/advanced_opengl/7.uniform_buffer/shaders/cube.frag index f58c5d3..71892a7 100644 --- a/advanced_opengl/7.uniform_buffer/shaders/cube.fs +++ b/advanced_opengl/7.uniform_buffer/shaders/cube.frag @@ -6,8 +6,7 @@ in vec2 tex_coords; uniform sampler2D texture1; -void -main(void) +void main(void) { frag_color = texture(texture1, tex_coords); } diff --git a/advanced_opengl/7.uniform_buffer/shaders/cube.vs b/advanced_opengl/7.uniform_buffer/shaders/cube.vert index 054164d..ec90f37 100644 --- a/advanced_opengl/7.uniform_buffer/shaders/cube.vs +++ b/advanced_opengl/7.uniform_buffer/shaders/cube.vert @@ -5,7 +5,7 @@ layout(location = 1) in vec2 atex_coords; layout(std140) uniform Matrices { - uniform mat4 projection; + uniform mat4 proj; uniform mat4 view; }; @@ -13,9 +13,8 @@ uniform mat4 model; out vec2 tex_coords; -void -main(void) +void main(void) { - gl_Position = projection*view*model*vec4(apos, 1.0); + gl_Position = proj*view*model*vec4(apos, 1.0); tex_coords = atex_coords; } diff --git a/advanced_opengl/7.uniform_buffer/shaders/skybox.fs b/advanced_opengl/7.uniform_buffer/shaders/skybox.frag index bf69c8b..22be301 100644 --- a/advanced_opengl/7.uniform_buffer/shaders/skybox.fs +++ b/advanced_opengl/7.uniform_buffer/shaders/skybox.frag @@ -6,8 +6,7 @@ out vec4 frag_color; uniform samplerCube skybox; -void -main(void) +void main(void) { frag_color = texture(skybox, tex_coords); } diff --git a/advanced_opengl/7.uniform_buffer/shaders/skybox.vs b/advanced_opengl/7.uniform_buffer/shaders/skybox.vert index 03b2171..ddbeb21 100644 --- a/advanced_opengl/7.uniform_buffer/shaders/skybox.vs +++ b/advanced_opengl/7.uniform_buffer/shaders/skybox.vert @@ -6,14 +6,13 @@ out vec3 tex_coords; layout(std140) uniform Matrices { - uniform mat4 projection; + uniform mat4 proj; uniform mat4 view; }; -void -main(void) +void main(void) { tex_coords = apos; - vec4 pos = projection*view*vec4(apos, 1.0); + vec4 pos = proj*view*vec4(apos, 1.0); gl_Position = pos.xyww; } |