diff options
Diffstat (limited to 'advanced_opengl/6.cubemaps/shaders')
-rw-r--r-- | advanced_opengl/6.cubemaps/shaders/cube.frag (renamed from advanced_opengl/6.cubemaps/shaders/cube.fs) | 3 | ||||
-rw-r--r-- | advanced_opengl/6.cubemaps/shaders/cube.vert (renamed from advanced_opengl/6.cubemaps/shaders/cube.vs) | 7 | ||||
-rw-r--r-- | advanced_opengl/6.cubemaps/shaders/reflection.frag (renamed from advanced_opengl/6.cubemaps/shaders/reflection.fs) | 3 | ||||
-rw-r--r-- | advanced_opengl/6.cubemaps/shaders/reflection.vert (renamed from advanced_opengl/6.cubemaps/shaders/refraction.vs) | 7 | ||||
-rw-r--r-- | advanced_opengl/6.cubemaps/shaders/refraction.frag (renamed from advanced_opengl/6.cubemaps/shaders/refraction.fs) | 3 | ||||
-rw-r--r-- | advanced_opengl/6.cubemaps/shaders/refraction.vert (renamed from advanced_opengl/6.cubemaps/shaders/reflection.vs) | 7 | ||||
-rw-r--r-- | advanced_opengl/6.cubemaps/shaders/skybox.frag (renamed from advanced_opengl/6.cubemaps/shaders/skybox.fs) | 3 | ||||
-rw-r--r-- | advanced_opengl/6.cubemaps/shaders/skybox.vert (renamed from advanced_opengl/6.cubemaps/shaders/skybox.vs) | 7 |
8 files changed, 16 insertions, 24 deletions
diff --git a/advanced_opengl/6.cubemaps/shaders/cube.fs b/advanced_opengl/6.cubemaps/shaders/cube.frag index f58c5d3..71892a7 100644 --- a/advanced_opengl/6.cubemaps/shaders/cube.fs +++ b/advanced_opengl/6.cubemaps/shaders/cube.frag @@ -6,8 +6,7 @@ in vec2 tex_coords; uniform sampler2D texture1; -void -main(void) +void main(void) { frag_color = texture(texture1, tex_coords); } diff --git a/advanced_opengl/6.cubemaps/shaders/cube.vs b/advanced_opengl/6.cubemaps/shaders/cube.vert index aea5c2c..2436f35 100644 --- a/advanced_opengl/6.cubemaps/shaders/cube.vs +++ b/advanced_opengl/6.cubemaps/shaders/cube.vert @@ -5,13 +5,12 @@ layout(location = 1) in vec2 atex_coords; uniform mat4 model; uniform mat4 view; -uniform mat4 projection; +uniform mat4 proj; out vec2 tex_coords; -void -main(void) +void main(void) { - gl_Position = projection*view*model*vec4(apos, 1.0); + gl_Position = proj*view*model*vec4(apos, 1.0); tex_coords = atex_coords; } diff --git a/advanced_opengl/6.cubemaps/shaders/reflection.fs b/advanced_opengl/6.cubemaps/shaders/reflection.frag index 3723ea9..72b1c0d 100644 --- a/advanced_opengl/6.cubemaps/shaders/reflection.fs +++ b/advanced_opengl/6.cubemaps/shaders/reflection.frag @@ -8,8 +8,7 @@ out vec4 frag_color; uniform vec3 camera_pos; uniform samplerCube skybox; -void -main(void) +void main(void) { vec3 i = pos-camera_pos; vec3 r = reflect(i, normalize(normal)); diff --git a/advanced_opengl/6.cubemaps/shaders/refraction.vs b/advanced_opengl/6.cubemaps/shaders/reflection.vert index c9a0698..d7070f2 100644 --- a/advanced_opengl/6.cubemaps/shaders/refraction.vs +++ b/advanced_opengl/6.cubemaps/shaders/reflection.vert @@ -8,12 +8,11 @@ out vec3 normal; uniform mat4 model; uniform mat4 view; -uniform mat4 projection; +uniform mat4 proj; -void -main(void) +void main(void) { pos = vec3(model*vec4(apos, 1.0)); normal = mat3(transpose(inverse(model)))*anormal; - gl_Position = projection*view*model*vec4(apos, 1.0); + gl_Position = proj*view*model*vec4(apos, 1.0); } diff --git a/advanced_opengl/6.cubemaps/shaders/refraction.fs b/advanced_opengl/6.cubemaps/shaders/refraction.frag index ef8c415..fa01b2c 100644 --- a/advanced_opengl/6.cubemaps/shaders/refraction.fs +++ b/advanced_opengl/6.cubemaps/shaders/refraction.frag @@ -8,8 +8,7 @@ out vec4 frag_color; uniform vec3 camera_pos; uniform samplerCube skybox; -void -main(void) +void main(void) { float ratio = 1.0/1.52; vec3 i = pos-camera_pos; diff --git a/advanced_opengl/6.cubemaps/shaders/reflection.vs b/advanced_opengl/6.cubemaps/shaders/refraction.vert index c9a0698..d7070f2 100644 --- a/advanced_opengl/6.cubemaps/shaders/reflection.vs +++ b/advanced_opengl/6.cubemaps/shaders/refraction.vert @@ -8,12 +8,11 @@ out vec3 normal; uniform mat4 model; uniform mat4 view; -uniform mat4 projection; +uniform mat4 proj; -void -main(void) +void main(void) { pos = vec3(model*vec4(apos, 1.0)); normal = mat3(transpose(inverse(model)))*anormal; - gl_Position = projection*view*model*vec4(apos, 1.0); + gl_Position = proj*view*model*vec4(apos, 1.0); } diff --git a/advanced_opengl/6.cubemaps/shaders/skybox.fs b/advanced_opengl/6.cubemaps/shaders/skybox.frag index bf69c8b..22be301 100644 --- a/advanced_opengl/6.cubemaps/shaders/skybox.fs +++ b/advanced_opengl/6.cubemaps/shaders/skybox.frag @@ -6,8 +6,7 @@ out vec4 frag_color; uniform samplerCube skybox; -void -main(void) +void main(void) { frag_color = texture(skybox, tex_coords); } diff --git a/advanced_opengl/6.cubemaps/shaders/skybox.vs b/advanced_opengl/6.cubemaps/shaders/skybox.vert index c790148..c7d91c9 100644 --- a/advanced_opengl/6.cubemaps/shaders/skybox.vs +++ b/advanced_opengl/6.cubemaps/shaders/skybox.vert @@ -5,12 +5,11 @@ layout(location = 0) in vec3 apos; out vec3 tex_coords; uniform mat4 view; -uniform mat4 projection; +uniform mat4 proj; -void -main(void) +void main(void) { tex_coords = apos; - vec4 pos = projection*view*vec4(apos, 1.0); + vec4 pos = proj*view*vec4(apos, 1.0); gl_Position = pos.xyww; } |