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-rw-r--r--advanced_opengl/6.cubemaps/shaders/cube.frag (renamed from advanced_opengl/6.cubemaps/shaders/cube.fs)3
-rw-r--r--advanced_opengl/6.cubemaps/shaders/cube.vert (renamed from advanced_opengl/6.cubemaps/shaders/cube.vs)7
-rw-r--r--advanced_opengl/6.cubemaps/shaders/reflection.frag (renamed from advanced_opengl/6.cubemaps/shaders/reflection.fs)3
-rw-r--r--advanced_opengl/6.cubemaps/shaders/reflection.vert (renamed from advanced_opengl/6.cubemaps/shaders/refraction.vs)7
-rw-r--r--advanced_opengl/6.cubemaps/shaders/refraction.frag (renamed from advanced_opengl/6.cubemaps/shaders/refraction.fs)3
-rw-r--r--advanced_opengl/6.cubemaps/shaders/refraction.vert (renamed from advanced_opengl/6.cubemaps/shaders/reflection.vs)7
-rw-r--r--advanced_opengl/6.cubemaps/shaders/skybox.frag (renamed from advanced_opengl/6.cubemaps/shaders/skybox.fs)3
-rw-r--r--advanced_opengl/6.cubemaps/shaders/skybox.vert (renamed from advanced_opengl/6.cubemaps/shaders/skybox.vs)7
8 files changed, 16 insertions, 24 deletions
diff --git a/advanced_opengl/6.cubemaps/shaders/cube.fs b/advanced_opengl/6.cubemaps/shaders/cube.frag
index f58c5d3..71892a7 100644
--- a/advanced_opengl/6.cubemaps/shaders/cube.fs
+++ b/advanced_opengl/6.cubemaps/shaders/cube.frag
@@ -6,8 +6,7 @@ in vec2 tex_coords;
uniform sampler2D texture1;
-void
-main(void)
+void main(void)
{
frag_color = texture(texture1, tex_coords);
}
diff --git a/advanced_opengl/6.cubemaps/shaders/cube.vs b/advanced_opengl/6.cubemaps/shaders/cube.vert
index aea5c2c..2436f35 100644
--- a/advanced_opengl/6.cubemaps/shaders/cube.vs
+++ b/advanced_opengl/6.cubemaps/shaders/cube.vert
@@ -5,13 +5,12 @@ layout(location = 1) in vec2 atex_coords;
uniform mat4 model;
uniform mat4 view;
-uniform mat4 projection;
+uniform mat4 proj;
out vec2 tex_coords;
-void
-main(void)
+void main(void)
{
- gl_Position = projection*view*model*vec4(apos, 1.0);
+ gl_Position = proj*view*model*vec4(apos, 1.0);
tex_coords = atex_coords;
}
diff --git a/advanced_opengl/6.cubemaps/shaders/reflection.fs b/advanced_opengl/6.cubemaps/shaders/reflection.frag
index 3723ea9..72b1c0d 100644
--- a/advanced_opengl/6.cubemaps/shaders/reflection.fs
+++ b/advanced_opengl/6.cubemaps/shaders/reflection.frag
@@ -8,8 +8,7 @@ out vec4 frag_color;
uniform vec3 camera_pos;
uniform samplerCube skybox;
-void
-main(void)
+void main(void)
{
vec3 i = pos-camera_pos;
vec3 r = reflect(i, normalize(normal));
diff --git a/advanced_opengl/6.cubemaps/shaders/refraction.vs b/advanced_opengl/6.cubemaps/shaders/reflection.vert
index c9a0698..d7070f2 100644
--- a/advanced_opengl/6.cubemaps/shaders/refraction.vs
+++ b/advanced_opengl/6.cubemaps/shaders/reflection.vert
@@ -8,12 +8,11 @@ out vec3 normal;
uniform mat4 model;
uniform mat4 view;
-uniform mat4 projection;
+uniform mat4 proj;
-void
-main(void)
+void main(void)
{
pos = vec3(model*vec4(apos, 1.0));
normal = mat3(transpose(inverse(model)))*anormal;
- gl_Position = projection*view*model*vec4(apos, 1.0);
+ gl_Position = proj*view*model*vec4(apos, 1.0);
}
diff --git a/advanced_opengl/6.cubemaps/shaders/refraction.fs b/advanced_opengl/6.cubemaps/shaders/refraction.frag
index ef8c415..fa01b2c 100644
--- a/advanced_opengl/6.cubemaps/shaders/refraction.fs
+++ b/advanced_opengl/6.cubemaps/shaders/refraction.frag
@@ -8,8 +8,7 @@ out vec4 frag_color;
uniform vec3 camera_pos;
uniform samplerCube skybox;
-void
-main(void)
+void main(void)
{
float ratio = 1.0/1.52;
vec3 i = pos-camera_pos;
diff --git a/advanced_opengl/6.cubemaps/shaders/reflection.vs b/advanced_opengl/6.cubemaps/shaders/refraction.vert
index c9a0698..d7070f2 100644
--- a/advanced_opengl/6.cubemaps/shaders/reflection.vs
+++ b/advanced_opengl/6.cubemaps/shaders/refraction.vert
@@ -8,12 +8,11 @@ out vec3 normal;
uniform mat4 model;
uniform mat4 view;
-uniform mat4 projection;
+uniform mat4 proj;
-void
-main(void)
+void main(void)
{
pos = vec3(model*vec4(apos, 1.0));
normal = mat3(transpose(inverse(model)))*anormal;
- gl_Position = projection*view*model*vec4(apos, 1.0);
+ gl_Position = proj*view*model*vec4(apos, 1.0);
}
diff --git a/advanced_opengl/6.cubemaps/shaders/skybox.fs b/advanced_opengl/6.cubemaps/shaders/skybox.frag
index bf69c8b..22be301 100644
--- a/advanced_opengl/6.cubemaps/shaders/skybox.fs
+++ b/advanced_opengl/6.cubemaps/shaders/skybox.frag
@@ -6,8 +6,7 @@ out vec4 frag_color;
uniform samplerCube skybox;
-void
-main(void)
+void main(void)
{
frag_color = texture(skybox, tex_coords);
}
diff --git a/advanced_opengl/6.cubemaps/shaders/skybox.vs b/advanced_opengl/6.cubemaps/shaders/skybox.vert
index c790148..c7d91c9 100644
--- a/advanced_opengl/6.cubemaps/shaders/skybox.vs
+++ b/advanced_opengl/6.cubemaps/shaders/skybox.vert
@@ -5,12 +5,11 @@ layout(location = 0) in vec3 apos;
out vec3 tex_coords;
uniform mat4 view;
-uniform mat4 projection;
+uniform mat4 proj;
-void
-main(void)
+void main(void)
{
tex_coords = apos;
- vec4 pos = projection*view*vec4(apos, 1.0);
+ vec4 pos = proj*view*vec4(apos, 1.0);
gl_Position = pos.xyww;
}