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-rw-r--r--advanced_opengl/5.framebuffers/shaders/cube.fs13
-rw-r--r--advanced_opengl/5.framebuffers/shaders/cube.vs17
-rw-r--r--advanced_opengl/5.framebuffers/shaders/screen.fs119
-rw-r--r--advanced_opengl/5.framebuffers/shaders/screen.vs14
4 files changed, 163 insertions, 0 deletions
diff --git a/advanced_opengl/5.framebuffers/shaders/cube.fs b/advanced_opengl/5.framebuffers/shaders/cube.fs
new file mode 100644
index 0000000..f58c5d3
--- /dev/null
+++ b/advanced_opengl/5.framebuffers/shaders/cube.fs
@@ -0,0 +1,13 @@
+#version 330 core
+
+out vec4 frag_color;
+
+in vec2 tex_coords;
+
+uniform sampler2D texture1;
+
+void
+main(void)
+{
+ frag_color = texture(texture1, tex_coords);
+}
diff --git a/advanced_opengl/5.framebuffers/shaders/cube.vs b/advanced_opengl/5.framebuffers/shaders/cube.vs
new file mode 100644
index 0000000..3c11932
--- /dev/null
+++ b/advanced_opengl/5.framebuffers/shaders/cube.vs
@@ -0,0 +1,17 @@
+#version 330 core
+
+layout(location = 0) in vec3 apos;
+layout(location = 1) in vec2 atex_coords;
+
+uniform mat4 model;
+uniform mat4 view;
+uniform mat4 projection;
+
+out vec2 tex_coords;
+
+void
+main(void)
+{
+ gl_Position = projection*view*model*vec4(apos, 1.0f);
+ tex_coords = atex_coords;
+}
diff --git a/advanced_opengl/5.framebuffers/shaders/screen.fs b/advanced_opengl/5.framebuffers/shaders/screen.fs
new file mode 100644
index 0000000..8f0b2da
--- /dev/null
+++ b/advanced_opengl/5.framebuffers/shaders/screen.fs
@@ -0,0 +1,119 @@
+#version 330 core
+
+out vec4 frag_color;
+
+in vec2 tex_coords;
+
+uniform sampler2D texture1;
+
+vec4
+inversion()
+{
+ vec4 result = vec4(1.0f-vec3(texture(texture1, tex_coords)), 1.0f);
+ return(result);
+}
+
+vec4
+grayscale_average()
+{
+ vec4 tex_color = texture(texture1, tex_coords);
+ float average = (tex_color.r+tex_color.g+tex_color.b)/3.0f;
+ vec4 result = vec4(average, average, average, 1.0f);
+ return(result);
+}
+
+vec4
+grayscale_weights()
+{
+ vec4 tex_color = texture(texture1, tex_coords);
+ float average = 0.2126*tex_color.r+0.7152*tex_color.g+0.0722f*tex_color.b;
+ vec4 result = vec4(average, average, average, 1.0f);
+ return(result);
+}
+
+const float offset = 1.0f/300.0f;
+
+vec4
+kernel_effect(float[9] kernel)
+{
+ vec2 offsets[9] = vec2[](
+ vec2(-offset, offset), /* top-left */
+ vec2(0.0f, offset), /* top-center */
+ vec2(offset, offset), /* top-right */
+ vec2(-offset, 0.0f), /* center-left */
+ vec2(0.0f, 0.0f), /* center-center */
+ vec2(offset, 0.0f), /* center-right */
+ vec2(-offset, -offset), /* bottom-left */
+ vec2(0.0f, -offset), /* bottom-center */
+ vec2(offset, -offset) /* bottom-right */
+ );
+
+ vec3 sample_texture[9];
+ for (int offset_index = 0;
+ offset_index < 9;
+ ++offset_index)
+ {
+ sample_texture[offset_index] =
+ vec3(texture(texture1, tex_coords+offsets[offset_index]));
+ }
+
+ vec3 color = vec3(0.0f);
+ for (int i = 0; i < 9; ++i)
+ color += sample_texture[i]*kernel[i];
+
+ return(vec4(color, 1.0f));
+}
+
+void
+main(void)
+{
+ float strange_kernel[9] = float[](
+ -1, -1, -1,
+ -1, 9, -1,
+ -1, -1, -1
+ );
+
+ float gaussian_blur_kernel[9] = float[](
+ 1.0f/16.0f, 2.0f/16.0f, 1.0f/16.0f,
+ 2.0f/16.0f, 4.0f/16.0f, 2.0f/16.0f,
+ 1.0f/16.0f, 2.0f/16.0f, 1.0f/16.0f
+ );
+
+ float box_blur_kernel[9] = float[](
+ 1.0f/9.0f, 1.0f/9.0f, 1.0f/9.0f,
+ 1.0f/9.0f, 1.0f/9.0f, 1.0f/9.0f,
+ 1.0f/9.0f, 1.0f/9.0f, 1.0f/9.0f
+ );
+
+ float edge_detection_kernel[9] = float[](
+ 1.0f, 1.0f, 1.0f,
+ 1.0f, -8.0f, 1.0f,
+ 1.0f, 1.0f, 1.0f
+ );
+
+ float sharpening_kernel[9] = float[](
+ 0.0f, -1.0f, 0.0f,
+ -1.0f, 5.0f, -1.0f,
+ 0.0f, -1.0f, 0.0f
+ );
+
+ float sobel_kernel_vertical[9] = float[](
+ -1.0f, 0.0f, 1.0f,
+ -2.0f, 0.0f, 2.0f,
+ -1.0f, 0.0f, 0.0f
+ );
+ float sobel_kernel_horizontal[9] = float[](
+ -1.0f, -2.0f, -1.0f,
+ 0.0f, 0.0f, 0.0f,
+ 1.0f, 2.0f, 1.0f
+ );
+
+ float funny_kernel[9] = float[](
+ 1.0f, 1.0f, 1.0f,
+ 1.0f, -4.0f, 1.0f,
+ 1.0f, 1.0f, 1.0f
+ );
+
+ frag_color = kernel_effect(funny_kernel);
+ frag_color *= vec4(0.76f, 0.47f, 0.84f, 1.0f);
+}
diff --git a/advanced_opengl/5.framebuffers/shaders/screen.vs b/advanced_opengl/5.framebuffers/shaders/screen.vs
new file mode 100644
index 0000000..157dde2
--- /dev/null
+++ b/advanced_opengl/5.framebuffers/shaders/screen.vs
@@ -0,0 +1,14 @@
+#version 330 core
+layout(location = 0) in vec3 apos;
+layout(location = 1) in vec2 atex_coords;
+
+out vec2 tex_coords;
+
+uniform mat4 model;
+
+void
+main(void)
+{
+ gl_Position = model*vec4(apos, 1.0f);
+ tex_coords = atex_coords;
+}