diff options
Diffstat (limited to 'advanced_opengl/3.blending/shaders')
-rw-r--r-- | advanced_opengl/3.blending/shaders/blending.frag (renamed from advanced_opengl/3.blending/shaders/blending.fs) | 3 | ||||
-rw-r--r-- | advanced_opengl/3.blending/shaders/blending.vert (renamed from advanced_opengl/3.blending/shaders/blending.vs) | 7 | ||||
-rw-r--r-- | advanced_opengl/3.blending/shaders/grass.frag (renamed from advanced_opengl/3.blending/shaders/grass.fs) | 6 |
3 files changed, 6 insertions, 10 deletions
diff --git a/advanced_opengl/3.blending/shaders/blending.fs b/advanced_opengl/3.blending/shaders/blending.frag index f58c5d3..71892a7 100644 --- a/advanced_opengl/3.blending/shaders/blending.fs +++ b/advanced_opengl/3.blending/shaders/blending.frag @@ -6,8 +6,7 @@ in vec2 tex_coords; uniform sampler2D texture1; -void -main(void) +void main(void) { frag_color = texture(texture1, tex_coords); } diff --git a/advanced_opengl/3.blending/shaders/blending.vs b/advanced_opengl/3.blending/shaders/blending.vert index 62e71a2..68b8fe2 100644 --- a/advanced_opengl/3.blending/shaders/blending.vs +++ b/advanced_opengl/3.blending/shaders/blending.vert @@ -4,13 +4,12 @@ layout(location = 1) in vec2 atex_coords; uniform mat4 model; uniform mat4 view; -uniform mat4 projection; +uniform mat4 proj; out vec2 tex_coords; -void -main(void) +void main(void) { - gl_Position = projection*view*model*vec4(apos, 1.0); + gl_Position = proj*view*model*vec4(apos, 1.0); tex_coords = atex_coords; } diff --git a/advanced_opengl/3.blending/shaders/grass.fs b/advanced_opengl/3.blending/shaders/grass.frag index cecb0ce..85c806f 100644 --- a/advanced_opengl/3.blending/shaders/grass.fs +++ b/advanced_opengl/3.blending/shaders/grass.frag @@ -6,12 +6,10 @@ in vec2 tex_coords; uniform sampler2D texture1; -void -main(void) +void main(void) { vec4 tex_color = texture(texture1, tex_coords); - if (tex_color.a <= 0.2) { + if (tex_color.a <= 0.2) discard; - } frag_color = tex_color; } |