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-rw-r--r--advanced_opengl/1.depth/shaders/depth.vs16
1 files changed, 0 insertions, 16 deletions
diff --git a/advanced_opengl/1.depth/shaders/depth.vs b/advanced_opengl/1.depth/shaders/depth.vs
deleted file mode 100644
index 62e71a2..0000000
--- a/advanced_opengl/1.depth/shaders/depth.vs
+++ /dev/null
@@ -1,16 +0,0 @@
-#version 330 core
-layout(location = 0) in vec3 apos;
-layout(location = 1) in vec2 atex_coords;
-
-uniform mat4 model;
-uniform mat4 view;
-uniform mat4 projection;
-
-out vec2 tex_coords;
-
-void
-main(void)
-{
- gl_Position = projection*view*model*vec4(apos, 1.0);
- tex_coords = atex_coords;
-}