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-rw-r--r--advanced_opengl/1.depth/shaders/depth.frag23
1 files changed, 23 insertions, 0 deletions
diff --git a/advanced_opengl/1.depth/shaders/depth.frag b/advanced_opengl/1.depth/shaders/depth.frag
new file mode 100644
index 0000000..710b0d2
--- /dev/null
+++ b/advanced_opengl/1.depth/shaders/depth.frag
@@ -0,0 +1,23 @@
+#version 330 core
+
+out vec4 frag_color;
+
+in vec2 tex_coords;
+
+uniform sampler2D our_texture;
+
+float near = 0.1;
+float far = 100.0;
+
+float linearize_depth(float depth)
+{
+ float ndc_z = 2.0*depth-1.0;
+ return((2.0*near*far)/(far+near-ndc_z*(far-near)));
+}
+
+void main(void)
+{
+ /* frag_color = texture(our_texture, tex_coords); */
+ float depth = linearize_depth(gl_FragCoord.z)/far;
+ frag_color = vec4(vec3(depth), 1.0);
+}