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-rw-r--r--advanced_lighting/3.2.point_shadows/shaders/depth.geom20
1 files changed, 20 insertions, 0 deletions
diff --git a/advanced_lighting/3.2.point_shadows/shaders/depth.geom b/advanced_lighting/3.2.point_shadows/shaders/depth.geom
new file mode 100644
index 0000000..de39788
--- /dev/null
+++ b/advanced_lighting/3.2.point_shadows/shaders/depth.geom
@@ -0,0 +1,20 @@
+#version 330 core
+layout(triangles) in;
+layout(triangle_strip, max_vertices=18) out;
+
+uniform mat4 shadow_transforms[6];
+
+out vec4 frag_pos;
+
+void main(void)
+{
+ for (int face = 0; face < 6; ++face) {
+ gl_Layer = face;
+ for (int vertex = 0; vertex < 3; ++vertex) {
+ frag_pos = gl_in[vertex].gl_Position;
+ gl_Position = shadow_transforms[face]*frag_pos;
+ EmitVertex();
+ }
+ EndPrimitive();
+ }
+}