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authorpryazha <pryadeiniv@mail.ru>2025-01-23 19:39:54 +0500
committerpryazha <pryadeiniv@mail.ru>2025-01-23 19:39:54 +0500
commitbf1c59565096ac9774493846cfb15e259d3b0e66 (patch)
tree82e8182af128580b6f38437feccba8c0f48abdc1 /skybox/shaders
parent1ee094199af9c169e1ccaa53c7b0c186c4a3639e (diff)
restructure
Diffstat (limited to 'skybox/shaders')
-rw-r--r--skybox/shaders/cube.fs13
-rw-r--r--skybox/shaders/cube.vs17
-rw-r--r--skybox/shaders/reflection.fs17
-rw-r--r--skybox/shaders/reflection.vs19
-rw-r--r--skybox/shaders/refraction.fs18
-rw-r--r--skybox/shaders/refraction.vs19
-rw-r--r--skybox/shaders/skybox.fs13
-rw-r--r--skybox/shaders/skybox.vs16
8 files changed, 0 insertions, 132 deletions
diff --git a/skybox/shaders/cube.fs b/skybox/shaders/cube.fs
deleted file mode 100644
index f58c5d3..0000000
--- a/skybox/shaders/cube.fs
+++ /dev/null
@@ -1,13 +0,0 @@
-#version 330 core
-
-out vec4 frag_color;
-
-in vec2 tex_coords;
-
-uniform sampler2D texture1;
-
-void
-main(void)
-{
- frag_color = texture(texture1, tex_coords);
-}
diff --git a/skybox/shaders/cube.vs b/skybox/shaders/cube.vs
deleted file mode 100644
index 3c11932..0000000
--- a/skybox/shaders/cube.vs
+++ /dev/null
@@ -1,17 +0,0 @@
-#version 330 core
-
-layout(location = 0) in vec3 apos;
-layout(location = 1) in vec2 atex_coords;
-
-uniform mat4 model;
-uniform mat4 view;
-uniform mat4 projection;
-
-out vec2 tex_coords;
-
-void
-main(void)
-{
- gl_Position = projection*view*model*vec4(apos, 1.0f);
- tex_coords = atex_coords;
-}
diff --git a/skybox/shaders/reflection.fs b/skybox/shaders/reflection.fs
deleted file mode 100644
index 3723ea9..0000000
--- a/skybox/shaders/reflection.fs
+++ /dev/null
@@ -1,17 +0,0 @@
-#version 330 core
-
-in vec3 pos;
-in vec3 normal;
-
-out vec4 frag_color;
-
-uniform vec3 camera_pos;
-uniform samplerCube skybox;
-
-void
-main(void)
-{
- vec3 i = pos-camera_pos;
- vec3 r = reflect(i, normalize(normal));
- frag_color = texture(skybox, r);
-}
diff --git a/skybox/shaders/reflection.vs b/skybox/shaders/reflection.vs
deleted file mode 100644
index 34ad142..0000000
--- a/skybox/shaders/reflection.vs
+++ /dev/null
@@ -1,19 +0,0 @@
-#version 330 core
-
-layout(location = 0) in vec3 apos;
-layout(location = 1) in vec3 anormal;
-
-out vec3 pos;
-out vec3 normal;
-
-uniform mat4 model;
-uniform mat4 view;
-uniform mat4 projection;
-
-void
-main(void)
-{
- pos = vec3(model*vec4(apos, 1.0f));
- normal = mat3(transpose(inverse(model)))*anormal;
- gl_Position = projection*view*model*vec4(apos, 1.0f);
-}
diff --git a/skybox/shaders/refraction.fs b/skybox/shaders/refraction.fs
deleted file mode 100644
index 8a8a8c5..0000000
--- a/skybox/shaders/refraction.fs
+++ /dev/null
@@ -1,18 +0,0 @@
-#version 330 core
-
-in vec3 pos;
-in vec3 normal;
-
-out vec4 frag_color;
-
-uniform vec3 camera_pos;
-uniform samplerCube skybox;
-
-void
-main(void)
-{
- float ratio = 1.0f/1.52f;
- vec3 i = pos-camera_pos;
- vec3 r = refract(i, normalize(normal), ratio);
- frag_color = texture(skybox, r);
-}
diff --git a/skybox/shaders/refraction.vs b/skybox/shaders/refraction.vs
deleted file mode 100644
index 34ad142..0000000
--- a/skybox/shaders/refraction.vs
+++ /dev/null
@@ -1,19 +0,0 @@
-#version 330 core
-
-layout(location = 0) in vec3 apos;
-layout(location = 1) in vec3 anormal;
-
-out vec3 pos;
-out vec3 normal;
-
-uniform mat4 model;
-uniform mat4 view;
-uniform mat4 projection;
-
-void
-main(void)
-{
- pos = vec3(model*vec4(apos, 1.0f));
- normal = mat3(transpose(inverse(model)))*anormal;
- gl_Position = projection*view*model*vec4(apos, 1.0f);
-}
diff --git a/skybox/shaders/skybox.fs b/skybox/shaders/skybox.fs
deleted file mode 100644
index bf69c8b..0000000
--- a/skybox/shaders/skybox.fs
+++ /dev/null
@@ -1,13 +0,0 @@
-#version 330 core
-
-in vec3 tex_coords;
-
-out vec4 frag_color;
-
-uniform samplerCube skybox;
-
-void
-main(void)
-{
- frag_color = texture(skybox, tex_coords);
-}
diff --git a/skybox/shaders/skybox.vs b/skybox/shaders/skybox.vs
deleted file mode 100644
index 4259dc1..0000000
--- a/skybox/shaders/skybox.vs
+++ /dev/null
@@ -1,16 +0,0 @@
-#version 330 core
-
-layout(location = 0) in vec3 apos;
-
-out vec3 tex_coords;
-
-uniform mat4 view;
-uniform mat4 projection;
-
-void
-main(void)
-{
- tex_coords = apos;
- vec4 pos = projection*view*vec4(apos, 1.0f);
- gl_Position = pos.xyww;
-}