summaryrefslogtreecommitdiff
path: root/mesh_loading_test/mesh_loading_test.c
diff options
context:
space:
mode:
authorpryazha <pryadeiniv@mail.ru>2025-01-23 19:39:54 +0500
committerpryazha <pryadeiniv@mail.ru>2025-01-23 19:39:54 +0500
commitbf1c59565096ac9774493846cfb15e259d3b0e66 (patch)
tree82e8182af128580b6f38437feccba8c0f48abdc1 /mesh_loading_test/mesh_loading_test.c
parent1ee094199af9c169e1ccaa53c7b0c186c4a3639e (diff)
restructure
Diffstat (limited to 'mesh_loading_test/mesh_loading_test.c')
-rw-r--r--mesh_loading_test/mesh_loading_test.c187
1 files changed, 0 insertions, 187 deletions
diff --git a/mesh_loading_test/mesh_loading_test.c b/mesh_loading_test/mesh_loading_test.c
deleted file mode 100644
index 5284dd2..0000000
--- a/mesh_loading_test/mesh_loading_test.c
+++ /dev/null
@@ -1,187 +0,0 @@
-#include "GL/glew.h"
-#include "GLFW/glfw3.h"
-
-#include "pwyazh.h"
-
-#include "common.h"
-
-#define WIDTH 1024
-#define HEIGHT 768
-
-static Input global_input;
-
-void
-key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
-{
- switch (action)
- {
- case GLFW_PRESS: {
- switch (key)
- {
- case GLFW_KEY_D: {
- global_input.move_right.state = KeyState_PRESS;
- } break;
- case GLFW_KEY_W: {
- global_input.move_forward.state = KeyState_PRESS;
- } break;
- case GLFW_KEY_A: {
- global_input.move_left.state = KeyState_PRESS;
- } break;
- case GLFW_KEY_S: {
- global_input.move_backward.state = KeyState_PRESS;
- } break;
- case GLFW_KEY_Q: {
- global_input.move_down.state = KeyState_PRESS;
- } break;
- case GLFW_KEY_E: {
- global_input.move_up.state = KeyState_PRESS;
- } break;
- case GLFW_KEY_SPACE: {
- global_input.jump.state = KeyState_PRESS;
- } break;
- }
- } break;
-
- case GLFW_RELEASE: {
- switch (key)
- {
- case GLFW_KEY_D: {
- global_input.move_right.state = KeyState_RELEASE;
- } break;
- case GLFW_KEY_W: {
- global_input.move_forward.state = KeyState_RELEASE;
- } break;
- case GLFW_KEY_A: {
- global_input.move_left.state = KeyState_RELEASE;
- } break;
- case GLFW_KEY_S: {
- global_input.move_backward.state = KeyState_RELEASE;
- } break;
- case GLFW_KEY_Q: {
- global_input.move_down.state = KeyState_RELEASE;
- } break;
- case GLFW_KEY_E: {
- global_input.move_up.state = KeyState_RELEASE;
- } break;
- case GLFW_KEY_SPACE: {
- global_input.jump.state = KeyState_RELEASE;
- } break;
- }
- } break;
- }
-}
-
-int
-main(void)
-{
- GLFWwindow *window;
-
- if (glfwInit() == GLFW_FALSE)
- {
- fprintf(stderr, "[ERROR] Failed to initialize glfw.\n");
- return(1);
- }
-
- glfwWindowHint(GLFW_RESIZABLE, 0);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- window = glfwCreateWindow(WIDTH, HEIGHT, "depth testing", 0, 0);
- if (!window)
- {
- fprintf(stderr, "[ERROR] Failed to create window.\n");
- glfwTerminate();
- return(1);
- }
-
- glfwMakeContextCurrent(window);
- glfwSetKeyCallback(window, key_callback);
-
- if (glewInit() != GLEW_OK)
- {
- fprintf(stderr, "[ERROR] Failed to initialize glew.\n");
- glfwTerminate();
- return(1);
- }
-
- U32 shader = create_shader_program("shaders/default.vs", "shaders/default.fs");
-
- Arena *arena = arena_alloc(Megabytes(512));
-
- Mesh *what_cube_mesh = mesh_load_obj(arena, "what_cube/what_cube.obj");
- U32 what_cube_texture = load_texture("what_cube/pryazha.jpg");
-
- F32 target_fps = 60.0f;
- F32 target_spf = 1.0f/target_fps;
- F32 dt = 0.0f;
- F32 last_time = glfwGetTime();
- F32 time = last_time;
-
- MAT4 projection, view, model;
- projection = perspective(90.0f, (F32)WIDTH/(F32)HEIGHT, 0.1f, 100.0f);
- model = mat4_identity();
-
- V3F camera_pos = v3f(0.0f, 0.0f, 3.0f);
-
- glEnable(GL_DEPTH_TEST);
-
- while (!glfwWindowShouldClose(window))
- {
- glfwPollEvents();
-
- /* NOTE(pryazha): Update */
- V3F f = v3f_norm(v3f_sub(v3f(0.0f, 0.0f, 0.0f), camera_pos));
- V3F l = v3f_norm(v3f_cross(v3f(0.0f, 1.0f, 0.0f), f));
- V3F u = v3f_cross(f, l);
-
- V3F dp = v3f_zero();
- F32 speed = 2.0f;
- if (key_is_pressed(global_input.move_right))
- dp = v3f_sub(dp, l);
- if (key_is_pressed(global_input.move_forward))
- dp = v3f_add(dp, f);
- if (key_is_pressed(global_input.move_left))
- dp = v3f_add(dp, l);
- if (key_is_pressed(global_input.move_backward))
- dp = v3f_sub(dp, f);
- if (key_is_pressed(global_input.move_up))
- dp = v3f_add(dp, u);
- if (key_is_pressed(global_input.move_down))
- dp = v3f_sub(dp, u);
-
- camera_pos = v3f_add(camera_pos, v3f_scalef(dp, speed*dt));
-
- view = look_at(camera_pos, v3f_zero(), v3f(0.0f, 1.0f, 0.0f));
-
- input_update_last_state(&global_input);
-
- /* NOTE(pryazha): Render */
- glClearColor(0.15f, 0.15f, 0.15f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glUseProgram(shader);
- shader_set_mat4fv(shader, "projection", projection);
- shader_set_mat4fv(shader, "view", view);
- shader_set_mat4fv(shader, "model", model);
- glBindTexture(GL_TEXTURE_2D, what_cube_texture);
- mesh_draw(what_cube_mesh);
-
- glfwSwapBuffers(window);
-
- F32 elapsed = glfwGetTime()-last_time;
- if (elapsed < target_spf)
- {
- U32 sleep_time = (U32)(target_spf-elapsed);
- if (sleep_time > 0)
- sleep(sleep_time);
- }
- F32 current_time = glfwGetTime();
- dt = current_time-last_time;
- time += dt;
- last_time = current_time;
- }
-
- arena_release(arena);
- glfwTerminate();
- return(0);
-}