diff options
author | pryazha <pryadeiniv@mail.ru> | 2025-01-19 17:33:44 +0500 |
---|---|---|
committer | pryazha <pryadeiniv@mail.ru> | 2025-01-19 17:33:44 +0500 |
commit | bd49bd525f4c6c6c15c4142bf42d1dd38be6fc16 (patch) | |
tree | 9e69f473c34b53e9e57d8af1873c39698bf5c80e /mesh_loading_test/mesh_loading_test.c |
initial commit
Diffstat (limited to 'mesh_loading_test/mesh_loading_test.c')
-rw-r--r-- | mesh_loading_test/mesh_loading_test.c | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/mesh_loading_test/mesh_loading_test.c b/mesh_loading_test/mesh_loading_test.c new file mode 100644 index 0000000..5284dd2 --- /dev/null +++ b/mesh_loading_test/mesh_loading_test.c @@ -0,0 +1,187 @@ +#include "GL/glew.h" +#include "GLFW/glfw3.h" + +#include "pwyazh.h" + +#include "common.h" + +#define WIDTH 1024 +#define HEIGHT 768 + +static Input global_input; + +void +key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + switch (action) + { + case GLFW_PRESS: { + switch (key) + { + case GLFW_KEY_D: { + global_input.move_right.state = KeyState_PRESS; + } break; + case GLFW_KEY_W: { + global_input.move_forward.state = KeyState_PRESS; + } break; + case GLFW_KEY_A: { + global_input.move_left.state = KeyState_PRESS; + } break; + case GLFW_KEY_S: { + global_input.move_backward.state = KeyState_PRESS; + } break; + case GLFW_KEY_Q: { + global_input.move_down.state = KeyState_PRESS; + } break; + case GLFW_KEY_E: { + global_input.move_up.state = KeyState_PRESS; + } break; + case GLFW_KEY_SPACE: { + global_input.jump.state = KeyState_PRESS; + } break; + } + } break; + + case GLFW_RELEASE: { + switch (key) + { + case GLFW_KEY_D: { + global_input.move_right.state = KeyState_RELEASE; + } break; + case GLFW_KEY_W: { + global_input.move_forward.state = KeyState_RELEASE; + } break; + case GLFW_KEY_A: { + global_input.move_left.state = KeyState_RELEASE; + } break; + case GLFW_KEY_S: { + global_input.move_backward.state = KeyState_RELEASE; + } break; + case GLFW_KEY_Q: { + global_input.move_down.state = KeyState_RELEASE; + } break; + case GLFW_KEY_E: { + global_input.move_up.state = KeyState_RELEASE; + } break; + case GLFW_KEY_SPACE: { + global_input.jump.state = KeyState_RELEASE; + } break; + } + } break; + } +} + +int +main(void) +{ + GLFWwindow *window; + + if (glfwInit() == GLFW_FALSE) + { + fprintf(stderr, "[ERROR] Failed to initialize glfw.\n"); + return(1); + } + + glfwWindowHint(GLFW_RESIZABLE, 0); + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + window = glfwCreateWindow(WIDTH, HEIGHT, "depth testing", 0, 0); + if (!window) + { + fprintf(stderr, "[ERROR] Failed to create window.\n"); + glfwTerminate(); + return(1); + } + + glfwMakeContextCurrent(window); + glfwSetKeyCallback(window, key_callback); + + if (glewInit() != GLEW_OK) + { + fprintf(stderr, "[ERROR] Failed to initialize glew.\n"); + glfwTerminate(); + return(1); + } + + U32 shader = create_shader_program("shaders/default.vs", "shaders/default.fs"); + + Arena *arena = arena_alloc(Megabytes(512)); + + Mesh *what_cube_mesh = mesh_load_obj(arena, "what_cube/what_cube.obj"); + U32 what_cube_texture = load_texture("what_cube/pryazha.jpg"); + + F32 target_fps = 60.0f; + F32 target_spf = 1.0f/target_fps; + F32 dt = 0.0f; + F32 last_time = glfwGetTime(); + F32 time = last_time; + + MAT4 projection, view, model; + projection = perspective(90.0f, (F32)WIDTH/(F32)HEIGHT, 0.1f, 100.0f); + model = mat4_identity(); + + V3F camera_pos = v3f(0.0f, 0.0f, 3.0f); + + glEnable(GL_DEPTH_TEST); + + while (!glfwWindowShouldClose(window)) + { + glfwPollEvents(); + + /* NOTE(pryazha): Update */ + V3F f = v3f_norm(v3f_sub(v3f(0.0f, 0.0f, 0.0f), camera_pos)); + V3F l = v3f_norm(v3f_cross(v3f(0.0f, 1.0f, 0.0f), f)); + V3F u = v3f_cross(f, l); + + V3F dp = v3f_zero(); + F32 speed = 2.0f; + if (key_is_pressed(global_input.move_right)) + dp = v3f_sub(dp, l); + if (key_is_pressed(global_input.move_forward)) + dp = v3f_add(dp, f); + if (key_is_pressed(global_input.move_left)) + dp = v3f_add(dp, l); + if (key_is_pressed(global_input.move_backward)) + dp = v3f_sub(dp, f); + if (key_is_pressed(global_input.move_up)) + dp = v3f_add(dp, u); + if (key_is_pressed(global_input.move_down)) + dp = v3f_sub(dp, u); + + camera_pos = v3f_add(camera_pos, v3f_scalef(dp, speed*dt)); + + view = look_at(camera_pos, v3f_zero(), v3f(0.0f, 1.0f, 0.0f)); + + input_update_last_state(&global_input); + + /* NOTE(pryazha): Render */ + glClearColor(0.15f, 0.15f, 0.15f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glUseProgram(shader); + shader_set_mat4fv(shader, "projection", projection); + shader_set_mat4fv(shader, "view", view); + shader_set_mat4fv(shader, "model", model); + glBindTexture(GL_TEXTURE_2D, what_cube_texture); + mesh_draw(what_cube_mesh); + + glfwSwapBuffers(window); + + F32 elapsed = glfwGetTime()-last_time; + if (elapsed < target_spf) + { + U32 sleep_time = (U32)(target_spf-elapsed); + if (sleep_time > 0) + sleep(sleep_time); + } + F32 current_time = glfwGetTime(); + dt = current_time-last_time; + time += dt; + last_time = current_time; + } + + arena_release(arena); + glfwTerminate(); + return(0); +} |