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authorpryazha <pryadeiniv@mail.ru>2025-01-23 19:39:54 +0500
committerpryazha <pryadeiniv@mail.ru>2025-01-23 19:39:54 +0500
commitbf1c59565096ac9774493846cfb15e259d3b0e66 (patch)
tree82e8182af128580b6f38437feccba8c0f48abdc1 /geometry_shader/shaders/normals.vs
parent1ee094199af9c169e1ccaa53c7b0c186c4a3639e (diff)
restructure
Diffstat (limited to 'geometry_shader/shaders/normals.vs')
-rw-r--r--geometry_shader/shaders/normals.vs18
1 files changed, 0 insertions, 18 deletions
diff --git a/geometry_shader/shaders/normals.vs b/geometry_shader/shaders/normals.vs
deleted file mode 100644
index 3b728e5..0000000
--- a/geometry_shader/shaders/normals.vs
+++ /dev/null
@@ -1,18 +0,0 @@
-#version 330 core
-layout(location = 0) in vec3 apos;
-layout(location = 1) in vec3 anormal;
-
-out VS_OUT {
- vec3 normal;
-} vs_out;
-
-uniform mat4 view;
-uniform mat4 model;
-
-void
-main(void)
-{
- mat3 normal_matrix = mat3(transpose(inverse(view*model)));
- vs_out.normal = normalize(normal_matrix*anormal);
- gl_Position = view*model*vec4(apos, 1.0);
-}