diff options
author | pryazha <pryadeiniv@mail.ru> | 2025-01-19 17:33:44 +0500 |
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committer | pryazha <pryadeiniv@mail.ru> | 2025-01-19 17:33:44 +0500 |
commit | bd49bd525f4c6c6c15c4142bf42d1dd38be6fc16 (patch) | |
tree | 9e69f473c34b53e9e57d8af1873c39698bf5c80e /framebuffers/shaders/screen.fs |
initial commit
Diffstat (limited to 'framebuffers/shaders/screen.fs')
-rw-r--r-- | framebuffers/shaders/screen.fs | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/framebuffers/shaders/screen.fs b/framebuffers/shaders/screen.fs new file mode 100644 index 0000000..8f0b2da --- /dev/null +++ b/framebuffers/shaders/screen.fs @@ -0,0 +1,119 @@ +#version 330 core + +out vec4 frag_color; + +in vec2 tex_coords; + +uniform sampler2D texture1; + +vec4 +inversion() +{ + vec4 result = vec4(1.0f-vec3(texture(texture1, tex_coords)), 1.0f); + return(result); +} + +vec4 +grayscale_average() +{ + vec4 tex_color = texture(texture1, tex_coords); + float average = (tex_color.r+tex_color.g+tex_color.b)/3.0f; + vec4 result = vec4(average, average, average, 1.0f); + return(result); +} + +vec4 +grayscale_weights() +{ + vec4 tex_color = texture(texture1, tex_coords); + float average = 0.2126*tex_color.r+0.7152*tex_color.g+0.0722f*tex_color.b; + vec4 result = vec4(average, average, average, 1.0f); + return(result); +} + +const float offset = 1.0f/300.0f; + +vec4 +kernel_effect(float[9] kernel) +{ + vec2 offsets[9] = vec2[]( + vec2(-offset, offset), /* top-left */ + vec2(0.0f, offset), /* top-center */ + vec2(offset, offset), /* top-right */ + vec2(-offset, 0.0f), /* center-left */ + vec2(0.0f, 0.0f), /* center-center */ + vec2(offset, 0.0f), /* center-right */ + vec2(-offset, -offset), /* bottom-left */ + vec2(0.0f, -offset), /* bottom-center */ + vec2(offset, -offset) /* bottom-right */ + ); + + vec3 sample_texture[9]; + for (int offset_index = 0; + offset_index < 9; + ++offset_index) + { + sample_texture[offset_index] = + vec3(texture(texture1, tex_coords+offsets[offset_index])); + } + + vec3 color = vec3(0.0f); + for (int i = 0; i < 9; ++i) + color += sample_texture[i]*kernel[i]; + + return(vec4(color, 1.0f)); +} + +void +main(void) +{ + float strange_kernel[9] = float[]( + -1, -1, -1, + -1, 9, -1, + -1, -1, -1 + ); + + float gaussian_blur_kernel[9] = float[]( + 1.0f/16.0f, 2.0f/16.0f, 1.0f/16.0f, + 2.0f/16.0f, 4.0f/16.0f, 2.0f/16.0f, + 1.0f/16.0f, 2.0f/16.0f, 1.0f/16.0f + ); + + float box_blur_kernel[9] = float[]( + 1.0f/9.0f, 1.0f/9.0f, 1.0f/9.0f, + 1.0f/9.0f, 1.0f/9.0f, 1.0f/9.0f, + 1.0f/9.0f, 1.0f/9.0f, 1.0f/9.0f + ); + + float edge_detection_kernel[9] = float[]( + 1.0f, 1.0f, 1.0f, + 1.0f, -8.0f, 1.0f, + 1.0f, 1.0f, 1.0f + ); + + float sharpening_kernel[9] = float[]( + 0.0f, -1.0f, 0.0f, + -1.0f, 5.0f, -1.0f, + 0.0f, -1.0f, 0.0f + ); + + float sobel_kernel_vertical[9] = float[]( + -1.0f, 0.0f, 1.0f, + -2.0f, 0.0f, 2.0f, + -1.0f, 0.0f, 0.0f + ); + float sobel_kernel_horizontal[9] = float[]( + -1.0f, -2.0f, -1.0f, + 0.0f, 0.0f, 0.0f, + 1.0f, 2.0f, 1.0f + ); + + float funny_kernel[9] = float[]( + 1.0f, 1.0f, 1.0f, + 1.0f, -4.0f, 1.0f, + 1.0f, 1.0f, 1.0f + ); + + frag_color = kernel_effect(funny_kernel); + frag_color *= vec4(0.76f, 0.47f, 0.84f, 1.0f); +} |