diff options
author | pryazha <pryadeiniv@mail.ru> | 2025-01-23 19:39:54 +0500 |
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committer | pryazha <pryadeiniv@mail.ru> | 2025-01-23 19:39:54 +0500 |
commit | bf1c59565096ac9774493846cfb15e259d3b0e66 (patch) | |
tree | 82e8182af128580b6f38437feccba8c0f48abdc1 /depth/shaders/depth.fs | |
parent | 1ee094199af9c169e1ccaa53c7b0c186c4a3639e (diff) |
restructure
Diffstat (limited to 'depth/shaders/depth.fs')
-rw-r--r-- | depth/shaders/depth.fs | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/depth/shaders/depth.fs b/depth/shaders/depth.fs deleted file mode 100644 index 2f3d9ca..0000000 --- a/depth/shaders/depth.fs +++ /dev/null @@ -1,27 +0,0 @@ -#version 330 core - -out vec4 frag_color; - -in vec2 tex_coords; - -uniform sampler2D our_texture; - -float near = 0.1f; -float far = 100.0f; - -float -linearize_depth(float depth) -{ - float ndc_z = 2.0f*depth-1.0f; - return((2.0f*near*far)/(far+near-ndc_z*(far-near))); -} - -void -main(void) -{ - /* - frag_color = texture(our_texture, tex_coords); - */ - float depth = linearize_depth(gl_FragCoord.z)/far; - frag_color = vec4(vec3(depth), 1.0f); -} |