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authorpryazha <pryadeiniv@mail.ru>2025-02-19 22:26:48 +0500
committerpryazha <pryadeiniv@mail.ru>2025-02-19 22:26:48 +0500
commitf9ad6fa902c1167d7622ee7af2617d14b62bee21 (patch)
tree9d78792cf360ed871616a9ea66c4237018292aa7 /advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs
parent926cbd0d49890772f911e6a6bedb7835605ced89 (diff)
quite a lot of changes that I, of course, are not going to describe;)
Diffstat (limited to 'advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs')
-rw-r--r--advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs14
1 files changed, 0 insertions, 14 deletions
diff --git a/advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs b/advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs
deleted file mode 100644
index a77be31..0000000
--- a/advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs
+++ /dev/null
@@ -1,14 +0,0 @@
-#version 330 core
-layout(location = 0) in vec2 apos;
-layout(location = 1) in vec3 acolor;
-
-out vec3 color;
-
-uniform vec2 offsets[100];
-
-void
-main(void)
-{
- color = acolor;
- gl_Position = vec4(apos+offsets[gl_InstanceID], 0.0, 1.0);
-}