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author | pryazha <pryadeiniv@mail.ru> | 2025-01-23 19:39:54 +0500 |
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committer | pryazha <pryadeiniv@mail.ru> | 2025-01-23 19:39:54 +0500 |
commit | bf1c59565096ac9774493846cfb15e259d3b0e66 (patch) | |
tree | 82e8182af128580b6f38437feccba8c0f48abdc1 /advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs | |
parent | 1ee094199af9c169e1ccaa53c7b0c186c4a3639e (diff) |
restructure
Diffstat (limited to 'advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs')
-rw-r--r-- | advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs b/advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs new file mode 100644 index 0000000..a77be31 --- /dev/null +++ b/advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs @@ -0,0 +1,14 @@ +#version 330 core +layout(location = 0) in vec2 apos; +layout(location = 1) in vec3 acolor; + +out vec3 color; + +uniform vec2 offsets[100]; + +void +main(void) +{ + color = acolor; + gl_Position = vec4(apos+offsets[gl_InstanceID], 0.0, 1.0); +} |