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authorpryazha <pryadeiniv@mail.ru>2025-01-23 19:39:54 +0500
committerpryazha <pryadeiniv@mail.ru>2025-01-23 19:39:54 +0500
commitbf1c59565096ac9774493846cfb15e259d3b0e66 (patch)
tree82e8182af128580b6f38437feccba8c0f48abdc1 /advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs
parent1ee094199af9c169e1ccaa53c7b0c186c4a3639e (diff)
restructure
Diffstat (limited to 'advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs')
-rw-r--r--advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs14
1 files changed, 14 insertions, 0 deletions
diff --git a/advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs b/advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs
new file mode 100644
index 0000000..a77be31
--- /dev/null
+++ b/advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs
@@ -0,0 +1,14 @@
+#version 330 core
+layout(location = 0) in vec2 apos;
+layout(location = 1) in vec3 acolor;
+
+out vec3 color;
+
+uniform vec2 offsets[100];
+
+void
+main(void)
+{
+ color = acolor;
+ gl_Position = vec4(apos+offsets[gl_InstanceID], 0.0, 1.0);
+}