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authorpryazha <pryadeiniv@mail.ru>2025-02-19 22:26:48 +0500
committerpryazha <pryadeiniv@mail.ru>2025-02-19 22:26:48 +0500
commitf9ad6fa902c1167d7622ee7af2617d14b62bee21 (patch)
tree9d78792cf360ed871616a9ea66c4237018292aa7 /advanced_opengl/9.instancing/shaders/instancing_uniform_array.vert
parent926cbd0d49890772f911e6a6bedb7835605ced89 (diff)
quite a lot of changes that I, of course, are not going to describe;)
Diffstat (limited to 'advanced_opengl/9.instancing/shaders/instancing_uniform_array.vert')
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1 files changed, 13 insertions, 0 deletions
diff --git a/advanced_opengl/9.instancing/shaders/instancing_uniform_array.vert b/advanced_opengl/9.instancing/shaders/instancing_uniform_array.vert
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index 0000000..61b07a0
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+++ b/advanced_opengl/9.instancing/shaders/instancing_uniform_array.vert
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+#version 330 core
+layout(location = 0) in vec2 apos;
+layout(location = 1) in vec3 acolor;
+
+out vec3 color;
+
+uniform vec2 offsets[100];
+
+void main(void)
+{
+ color = acolor;
+ gl_Position = vec4(apos+offsets[gl_InstanceID], 0.0, 1.0);
+}