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authorpryazha <pryadeiniv@mail.ru>2025-02-19 22:26:48 +0500
committerpryazha <pryadeiniv@mail.ru>2025-02-19 22:26:48 +0500
commitf9ad6fa902c1167d7622ee7af2617d14b62bee21 (patch)
tree9d78792cf360ed871616a9ea66c4237018292aa7 /advanced_opengl/9.instancing/shaders/instanced_mat4.vert
parent926cbd0d49890772f911e6a6bedb7835605ced89 (diff)
quite a lot of changes that I, of course, are not going to describe;)
Diffstat (limited to 'advanced_opengl/9.instancing/shaders/instanced_mat4.vert')
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diff --git a/advanced_opengl/9.instancing/shaders/instanced_mat4.vert b/advanced_opengl/9.instancing/shaders/instanced_mat4.vert
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+++ b/advanced_opengl/9.instancing/shaders/instanced_mat4.vert
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+#version 330 core
+layout(location = 0) in vec3 apos;
+layout(location = 2) in vec2 atex_coords;
+layout(location = 3) in mat4 instance_matrix;
+
+out vec2 tex_coords;
+
+uniform mat4 proj;
+uniform mat4 view;
+
+void main(void)
+{
+ tex_coords = atex_coords;
+ gl_Position = proj*view*instance_matrix*vec4(apos, 1.0);
+}