diff options
author | pryazha <pryadeiniv@mail.ru> | 2025-02-19 22:26:48 +0500 |
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committer | pryazha <pryadeiniv@mail.ru> | 2025-02-19 22:26:48 +0500 |
commit | f9ad6fa902c1167d7622ee7af2617d14b62bee21 (patch) | |
tree | 9d78792cf360ed871616a9ea66c4237018292aa7 /advanced_opengl/8.geometry_shader/shaders/normals.vs | |
parent | 926cbd0d49890772f911e6a6bedb7835605ced89 (diff) |
quite a lot of changes that I, of course, are not going to describe;)
Diffstat (limited to 'advanced_opengl/8.geometry_shader/shaders/normals.vs')
-rw-r--r-- | advanced_opengl/8.geometry_shader/shaders/normals.vs | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/advanced_opengl/8.geometry_shader/shaders/normals.vs b/advanced_opengl/8.geometry_shader/shaders/normals.vs deleted file mode 100644 index 3b728e5..0000000 --- a/advanced_opengl/8.geometry_shader/shaders/normals.vs +++ /dev/null @@ -1,18 +0,0 @@ -#version 330 core -layout(location = 0) in vec3 apos; -layout(location = 1) in vec3 anormal; - -out VS_OUT { - vec3 normal; -} vs_out; - -uniform mat4 view; -uniform mat4 model; - -void -main(void) -{ - mat3 normal_matrix = mat3(transpose(inverse(view*model))); - vs_out.normal = normalize(normal_matrix*anormal); - gl_Position = view*model*vec4(apos, 1.0); -} |