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authorpryazha <pryadeiniv@mail.ru>2025-02-19 22:26:48 +0500
committerpryazha <pryadeiniv@mail.ru>2025-02-19 22:26:48 +0500
commitf9ad6fa902c1167d7622ee7af2617d14b62bee21 (patch)
tree9d78792cf360ed871616a9ea66c4237018292aa7 /advanced_opengl/8.geometry_shader/shaders/normals.vs
parent926cbd0d49890772f911e6a6bedb7835605ced89 (diff)
quite a lot of changes that I, of course, are not going to describe;)
Diffstat (limited to 'advanced_opengl/8.geometry_shader/shaders/normals.vs')
-rw-r--r--advanced_opengl/8.geometry_shader/shaders/normals.vs18
1 files changed, 0 insertions, 18 deletions
diff --git a/advanced_opengl/8.geometry_shader/shaders/normals.vs b/advanced_opengl/8.geometry_shader/shaders/normals.vs
deleted file mode 100644
index 3b728e5..0000000
--- a/advanced_opengl/8.geometry_shader/shaders/normals.vs
+++ /dev/null
@@ -1,18 +0,0 @@
-#version 330 core
-layout(location = 0) in vec3 apos;
-layout(location = 1) in vec3 anormal;
-
-out VS_OUT {
- vec3 normal;
-} vs_out;
-
-uniform mat4 view;
-uniform mat4 model;
-
-void
-main(void)
-{
- mat3 normal_matrix = mat3(transpose(inverse(view*model)));
- vs_out.normal = normalize(normal_matrix*anormal);
- gl_Position = view*model*vec4(apos, 1.0);
-}