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author | pryazha <pryadeiniv@mail.ru> | 2025-01-23 19:39:54 +0500 |
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committer | pryazha <pryadeiniv@mail.ru> | 2025-01-23 19:39:54 +0500 |
commit | bf1c59565096ac9774493846cfb15e259d3b0e66 (patch) | |
tree | 82e8182af128580b6f38437feccba8c0f48abdc1 /advanced_opengl/8.geometry_shader/shaders/normals.gs | |
parent | 1ee094199af9c169e1ccaa53c7b0c186c4a3639e (diff) |
restructure
Diffstat (limited to 'advanced_opengl/8.geometry_shader/shaders/normals.gs')
-rw-r--r-- | advanced_opengl/8.geometry_shader/shaders/normals.gs | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/advanced_opengl/8.geometry_shader/shaders/normals.gs b/advanced_opengl/8.geometry_shader/shaders/normals.gs new file mode 100644 index 0000000..3720a5f --- /dev/null +++ b/advanced_opengl/8.geometry_shader/shaders/normals.gs @@ -0,0 +1,44 @@ +#version 330 core +layout(triangles) in; +layout(line_strip, max_vertices = 6) out; + +in VS_OUT { + vec3 normal; +} gs_in[]; + +uniform mat4 projection; + +const float MAGNITUDE = 0.4; + +void +generate_line(int index) +{ + gl_Position = projection*gl_in[index].gl_Position; + EmitVertex(); + gl_Position = projection*(gl_in[index].gl_Position+ + vec4(gs_in[index].normal, 0.0)*MAGNITUDE); + EmitVertex(); + EndPrimitive(); +} + +void +main(void) +{ + /* + vec4 center = (gl_in[0].gl_Position+ + gl_in[1].gl_Position+ + gl_in[2].gl_Position)/3.0; + vec4 end = center+vec4(((gs_in[0].normal+ + gs_in[1].normal+ + gs_in[2].normal)/3.0), + 0.0)*MAGNITUDE; + gl_Position = projection*center; + EmitVertex(); + gl_Position = projection*end; + EmitVertex(); + EndPrimitive(); + */ + generate_line(0); + generate_line(1); + generate_line(2); +} |