summaryrefslogtreecommitdiff
path: root/advanced_opengl/8.geometry_shader/shaders/base.gs
diff options
context:
space:
mode:
authorpryazha <pryadeiniv@mail.ru>2025-02-19 22:26:48 +0500
committerpryazha <pryadeiniv@mail.ru>2025-02-19 22:26:48 +0500
commitf9ad6fa902c1167d7622ee7af2617d14b62bee21 (patch)
tree9d78792cf360ed871616a9ea66c4237018292aa7 /advanced_opengl/8.geometry_shader/shaders/base.gs
parent926cbd0d49890772f911e6a6bedb7835605ced89 (diff)
quite a lot of changes that I, of course, are not going to describe;)
Diffstat (limited to 'advanced_opengl/8.geometry_shader/shaders/base.gs')
-rw-r--r--advanced_opengl/8.geometry_shader/shaders/base.gs27
1 files changed, 0 insertions, 27 deletions
diff --git a/advanced_opengl/8.geometry_shader/shaders/base.gs b/advanced_opengl/8.geometry_shader/shaders/base.gs
deleted file mode 100644
index 6b140c5..0000000
--- a/advanced_opengl/8.geometry_shader/shaders/base.gs
+++ /dev/null
@@ -1,27 +0,0 @@
-#version 330 core
-layout(points) in;
-layout(triangle_strip, max_vertices = 5) out;
-
-in VS_OUT {
- vec3 color;
-} gs_in[];
-
-out vec3 fcolor;
-
-void
-main(void)
-{
- fcolor = gs_in[0].color;
- gl_Position = gl_in[0].gl_Position+vec4(-0.2, -0.2, 0.0, 0.0);
- EmitVertex();
- gl_Position = gl_in[0].gl_Position+vec4(0.2, -0.2, 0.0, 0.0);
- EmitVertex();
- gl_Position = gl_in[0].gl_Position+vec4(-0.2, 0.2, 0.0, 0.0);
- EmitVertex();
- gl_Position = gl_in[0].gl_Position+vec4(0.2, 0.2, 0.0, 0.0);
- EmitVertex();
- fcolor = vec3(1.0, 1.0, 1.0);
- gl_Position = gl_in[0].gl_Position+vec4(0.0, 0.4, 0.0, 0.0);
- EmitVertex();
- EndPrimitive();
-}