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authorpryazha <pryadeiniv@mail.ru>2025-02-19 22:26:48 +0500
committerpryazha <pryadeiniv@mail.ru>2025-02-19 22:26:48 +0500
commitf9ad6fa902c1167d7622ee7af2617d14b62bee21 (patch)
tree9d78792cf360ed871616a9ea66c4237018292aa7 /advanced_opengl/5.framebuffers/shaders/screen.fs
parent926cbd0d49890772f911e6a6bedb7835605ced89 (diff)
quite a lot of changes that I, of course, are not going to describe;)
Diffstat (limited to 'advanced_opengl/5.framebuffers/shaders/screen.fs')
-rw-r--r--advanced_opengl/5.framebuffers/shaders/screen.fs119
1 files changed, 0 insertions, 119 deletions
diff --git a/advanced_opengl/5.framebuffers/shaders/screen.fs b/advanced_opengl/5.framebuffers/shaders/screen.fs
deleted file mode 100644
index 183d490..0000000
--- a/advanced_opengl/5.framebuffers/shaders/screen.fs
+++ /dev/null
@@ -1,119 +0,0 @@
-#version 330 core
-
-out vec4 frag_color;
-
-in vec2 tex_coords;
-
-uniform sampler2D texture1;
-
-vec4
-inversion()
-{
- vec4 result = vec4(1.0-vec3(texture(texture1, tex_coords)), 1.0);
- return(result);
-}
-
-vec4
-grayscale_average()
-{
- vec4 tex_color = texture(texture1, tex_coords);
- float average = (tex_color.r+tex_color.g+tex_color.b)/3.0;
- vec4 result = vec4(average, average, average, 1.0);
- return(result);
-}
-
-vec4
-grayscale_weights()
-{
- vec4 tex_color = texture(texture1, tex_coords);
- float average = 0.2126*tex_color.r+0.7152*tex_color.g+0.0722*tex_color.b;
- vec4 result = vec4(average, average, average, 1.0);
- return(result);
-}
-
-const float offset = 1.0/300.0;
-
-vec4
-kernel_effect(float[9] kernel)
-{
- vec2 offsets[9] = vec2[](
- vec2(-offset, offset), /* top-left */
- vec2(0.0, offset), /* top-center */
- vec2(offset, offset), /* top-right */
- vec2(-offset, 0.0), /* center-left */
- vec2(0.0, 0.0), /* center-center */
- vec2(offset, 0.0), /* center-right */
- vec2(-offset, -offset), /* bottom-left */
- vec2(0.0, -offset), /* bottom-center */
- vec2(offset, -offset) /* bottom-right */
- );
-
- vec3 sample_texture[9];
- for (int offset_index = 0;
- offset_index < 9;
- ++offset_index)
- {
- sample_texture[offset_index] =
- vec3(texture(texture1, tex_coords+offsets[offset_index]));
- }
-
- vec3 color = vec3(0.0);
- for (int i = 0; i < 9; ++i)
- color += sample_texture[i]*kernel[i];
-
- return(vec4(color, 1.0));
-}
-
-void
-main(void)
-{
- float strange_kernel[9] = float[](
- -1, -1, -1,
- -1, 9, -1,
- -1, -1, -1
- );
-
- float gaussian_blur_kernel[9] = float[](
- 1.0/16.0, 2.0/16.0, 1.0/16.0,
- 2.0/16.0, 4.0/16.0, 2.0/16.0,
- 1.0/16.0, 2.0/16.0, 1.0/16.0
- );
-
- float box_blur_kernel[9] = float[](
- 1.0/9.0, 1.0/9.0, 1.0/9.0,
- 1.0/9.0, 1.0/9.0, 1.0/9.0,
- 1.0/9.0, 1.0/9.0, 1.0/9.0
- );
-
- float edge_detection_kernel[9] = float[](
- 1.0, 1.0, 1.0,
- 1.0, -8.0, 1.0,
- 1.0, 1.0, 1.0
- );
-
- float sharpening_kernel[9] = float[](
- 0.0, -1.0, 0.0,
- -1.0, 5.0, -1.0,
- 0.0, -1.0, 0.0
- );
-
- float sobel_kernel_vertical[9] = float[](
- -1.0, 0.0, 1.0,
- -2.0, 0.0, 2.0,
- -1.0, 0.0, 0.0
- );
- float sobel_kernel_horizontal[9] = float[](
- -1.0, -2.0, -1.0,
- 0.0, 0.0, 0.0,
- 1.0, 2.0, 1.0
- );
-
- float funny_kernel[9] = float[](
- 1.0, 1.0, 1.0,
- 1.0, -4.0, 1.0,
- 1.0, 1.0, 1.0
- );
-
- frag_color = kernel_effect(funny_kernel);
- frag_color *= vec4(0.76, 0.47, 0.84, 1.0);
-}