diff options
author | pryazha <pryadeiniv@mail.ru> | 2025-01-23 19:39:54 +0500 |
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committer | pryazha <pryadeiniv@mail.ru> | 2025-01-23 19:39:54 +0500 |
commit | bf1c59565096ac9774493846cfb15e259d3b0e66 (patch) | |
tree | 82e8182af128580b6f38437feccba8c0f48abdc1 /advanced_opengl/1.depth/shaders/depth.fs | |
parent | 1ee094199af9c169e1ccaa53c7b0c186c4a3639e (diff) |
restructure
Diffstat (limited to 'advanced_opengl/1.depth/shaders/depth.fs')
-rw-r--r-- | advanced_opengl/1.depth/shaders/depth.fs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/advanced_opengl/1.depth/shaders/depth.fs b/advanced_opengl/1.depth/shaders/depth.fs new file mode 100644 index 0000000..2f3d9ca --- /dev/null +++ b/advanced_opengl/1.depth/shaders/depth.fs @@ -0,0 +1,27 @@ +#version 330 core + +out vec4 frag_color; + +in vec2 tex_coords; + +uniform sampler2D our_texture; + +float near = 0.1f; +float far = 100.0f; + +float +linearize_depth(float depth) +{ + float ndc_z = 2.0f*depth-1.0f; + return((2.0f*near*far)/(far+near-ndc_z*(far-near))); +} + +void +main(void) +{ + /* + frag_color = texture(our_texture, tex_coords); + */ + float depth = linearize_depth(gl_FragCoord.z)/far; + frag_color = vec4(vec3(depth), 1.0f); +} |