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authorpryazha <pryadeiniv@mail.ru>2025-02-06 12:38:09 +0500
committerpryazha <pryadeiniv@mail.ru>2025-02-06 12:38:09 +0500
commit926cbd0d49890772f911e6a6bedb7835605ced89 (patch)
treeea27e2c84e32ab6d8d29af9e61cd432e30a46bc6 /advanced_lighting/blinn_phong/shaders/blinn_phong.vs
parentbf1c59565096ac9774493846cfb15e259d3b0e66 (diff)
change
Diffstat (limited to 'advanced_lighting/blinn_phong/shaders/blinn_phong.vs')
-rw-r--r--advanced_lighting/blinn_phong/shaders/blinn_phong.vs21
1 files changed, 0 insertions, 21 deletions
diff --git a/advanced_lighting/blinn_phong/shaders/blinn_phong.vs b/advanced_lighting/blinn_phong/shaders/blinn_phong.vs
deleted file mode 100644
index d4e5dbc..0000000
--- a/advanced_lighting/blinn_phong/shaders/blinn_phong.vs
+++ /dev/null
@@ -1,21 +0,0 @@
-#version 330 core
-layout(location = 0) in vec3 apos;
-layout(location = 1) in vec3 anormal;
-layout(location = 2) in vec2 atex_coords;
-
-out vec3 frag_pos;
-out vec3 normal;
-out vec2 tex_coords;
-
-uniform mat4 projection;
-uniform mat4 view;
-uniform mat4 model;
-
-void
-main(void)
-{
- frag_pos = vec3(model*vec4(apos, 1.0f);
- normal = mat3(transpose(inverse(view*model)))*anormal;
- tex_coords = atex_coords;
- gl_Position = projection*view*model*vec4(apos, 1.0f);
-}