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author | pryazha <pryadeiniv@mail.ru> | 2025-02-06 12:38:09 +0500 |
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committer | pryazha <pryadeiniv@mail.ru> | 2025-02-06 12:38:09 +0500 |
commit | 926cbd0d49890772f911e6a6bedb7835605ced89 (patch) | |
tree | ea27e2c84e32ab6d8d29af9e61cd432e30a46bc6 /advanced_lighting/blinn_phong/shaders/blinn_phong.vs | |
parent | bf1c59565096ac9774493846cfb15e259d3b0e66 (diff) |
change
Diffstat (limited to 'advanced_lighting/blinn_phong/shaders/blinn_phong.vs')
-rw-r--r-- | advanced_lighting/blinn_phong/shaders/blinn_phong.vs | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/advanced_lighting/blinn_phong/shaders/blinn_phong.vs b/advanced_lighting/blinn_phong/shaders/blinn_phong.vs deleted file mode 100644 index d4e5dbc..0000000 --- a/advanced_lighting/blinn_phong/shaders/blinn_phong.vs +++ /dev/null @@ -1,21 +0,0 @@ -#version 330 core -layout(location = 0) in vec3 apos; -layout(location = 1) in vec3 anormal; -layout(location = 2) in vec2 atex_coords; - -out vec3 frag_pos; -out vec3 normal; -out vec2 tex_coords; - -uniform mat4 projection; -uniform mat4 view; -uniform mat4 model; - -void -main(void) -{ - frag_pos = vec3(model*vec4(apos, 1.0f); - normal = mat3(transpose(inverse(view*model)))*anormal; - tex_coords = atex_coords; - gl_Position = projection*view*model*vec4(apos, 1.0f); -} |