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authorpryazha <pryadeiniv@mail.ru>2025-02-19 22:26:48 +0500
committerpryazha <pryadeiniv@mail.ru>2025-02-19 22:26:48 +0500
commitf9ad6fa902c1167d7622ee7af2617d14b62bee21 (patch)
tree9d78792cf360ed871616a9ea66c4237018292aa7 /advanced_lighting/4.normal_mapping/shaders/depth.gs
parent926cbd0d49890772f911e6a6bedb7835605ced89 (diff)
quite a lot of changes that I, of course, are not going to describe;)
Diffstat (limited to 'advanced_lighting/4.normal_mapping/shaders/depth.gs')
-rw-r--r--advanced_lighting/4.normal_mapping/shaders/depth.gs27
1 files changed, 0 insertions, 27 deletions
diff --git a/advanced_lighting/4.normal_mapping/shaders/depth.gs b/advanced_lighting/4.normal_mapping/shaders/depth.gs
deleted file mode 100644
index 638e2b9..0000000
--- a/advanced_lighting/4.normal_mapping/shaders/depth.gs
+++ /dev/null
@@ -1,27 +0,0 @@
-#version 330 core
-layout(triangles) in;
-layout(triangle_strip, max_vertices=18) out;
-
-uniform mat4 shadow_transforms[6];
-
-out vec4 frag_pos;
-
-void
-main(void)
-{
- for (int face = 0;
- face < 6;
- ++face)
- {
- gl_Layer = face;
- for (int vertex = 0;
- vertex < 3;
- ++vertex)
- {
- frag_pos = gl_in[vertex].gl_Position;
- gl_Position = shadow_transforms[face]*frag_pos;
- EmitVertex();
- }
- EndPrimitive();
- }
-}