summaryrefslogtreecommitdiff
path: root/advanced_lighting/4.normal_mapping/shaders/depth.fs
diff options
context:
space:
mode:
authorpryazha <pryadeiniv@mail.ru>2025-02-06 12:38:09 +0500
committerpryazha <pryadeiniv@mail.ru>2025-02-06 12:38:09 +0500
commit926cbd0d49890772f911e6a6bedb7835605ced89 (patch)
treeea27e2c84e32ab6d8d29af9e61cd432e30a46bc6 /advanced_lighting/4.normal_mapping/shaders/depth.fs
parentbf1c59565096ac9774493846cfb15e259d3b0e66 (diff)
change
Diffstat (limited to 'advanced_lighting/4.normal_mapping/shaders/depth.fs')
-rw-r--r--advanced_lighting/4.normal_mapping/shaders/depth.fs14
1 files changed, 14 insertions, 0 deletions
diff --git a/advanced_lighting/4.normal_mapping/shaders/depth.fs b/advanced_lighting/4.normal_mapping/shaders/depth.fs
new file mode 100644
index 0000000..88fb9e6
--- /dev/null
+++ b/advanced_lighting/4.normal_mapping/shaders/depth.fs
@@ -0,0 +1,14 @@
+#version 330 core
+
+in vec4 frag_pos;
+
+uniform vec3 light_pos;
+uniform float far;
+
+void
+main(void)
+{
+ float light_distance = length(frag_pos.xyz-light_pos);
+ light_distance = light_distance/far;
+ gl_FragDepth = light_distance;
+}