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author | pryazha <pryadeiniv@mail.ru> | 2025-02-19 22:26:48 +0500 |
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committer | pryazha <pryadeiniv@mail.ru> | 2025-02-19 22:26:48 +0500 |
commit | f9ad6fa902c1167d7622ee7af2617d14b62bee21 (patch) | |
tree | 9d78792cf360ed871616a9ea66c4237018292aa7 /advanced_lighting/3.2.point_shadows/shaders/depth.vert | |
parent | 926cbd0d49890772f911e6a6bedb7835605ced89 (diff) |
quite a lot of changes that I, of course, are not going to describe;)
Diffstat (limited to 'advanced_lighting/3.2.point_shadows/shaders/depth.vert')
-rw-r--r-- | advanced_lighting/3.2.point_shadows/shaders/depth.vert | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/advanced_lighting/3.2.point_shadows/shaders/depth.vert b/advanced_lighting/3.2.point_shadows/shaders/depth.vert new file mode 100644 index 0000000..37ffd1b --- /dev/null +++ b/advanced_lighting/3.2.point_shadows/shaders/depth.vert @@ -0,0 +1,9 @@ +#version 330 core +layout(location = 0) in vec3 apos; + +uniform mat4 model; + +void main(void) +{ + gl_Position = model*vec4(apos, 1.0); +} |