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authorpryazha <pryadeiniv@mail.ru>2025-02-19 22:26:48 +0500
committerpryazha <pryadeiniv@mail.ru>2025-02-19 22:26:48 +0500
commitf9ad6fa902c1167d7622ee7af2617d14b62bee21 (patch)
tree9d78792cf360ed871616a9ea66c4237018292aa7 /advanced_lighting/3.1.shadow_mapping/shaders/simple_depth.vert
parent926cbd0d49890772f911e6a6bedb7835605ced89 (diff)
quite a lot of changes that I, of course, are not going to describe;)
Diffstat (limited to 'advanced_lighting/3.1.shadow_mapping/shaders/simple_depth.vert')
-rw-r--r--advanced_lighting/3.1.shadow_mapping/shaders/simple_depth.vert10
1 files changed, 10 insertions, 0 deletions
diff --git a/advanced_lighting/3.1.shadow_mapping/shaders/simple_depth.vert b/advanced_lighting/3.1.shadow_mapping/shaders/simple_depth.vert
new file mode 100644
index 0000000..d3adca9
--- /dev/null
+++ b/advanced_lighting/3.1.shadow_mapping/shaders/simple_depth.vert
@@ -0,0 +1,10 @@
+#version 330 core
+layout(location = 0) in vec3 apos;
+
+uniform mat4 light_space_matrix;
+uniform mat4 model;
+
+void main(void)
+{
+ gl_Position = light_space_matrix*model*vec4(apos, 1.0);
+}