diff options
author | pryazha <pryadeiniv@mail.ru> | 2025-02-19 22:26:48 +0500 |
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committer | pryazha <pryadeiniv@mail.ru> | 2025-02-19 22:26:48 +0500 |
commit | f9ad6fa902c1167d7622ee7af2617d14b62bee21 (patch) | |
tree | 9d78792cf360ed871616a9ea66c4237018292aa7 /advanced_lighting/1.blinn_phong/shaders/blinn_phong.vert | |
parent | 926cbd0d49890772f911e6a6bedb7835605ced89 (diff) |
quite a lot of changes that I, of course, are not going to describe;)
Diffstat (limited to 'advanced_lighting/1.blinn_phong/shaders/blinn_phong.vert')
-rw-r--r-- | advanced_lighting/1.blinn_phong/shaders/blinn_phong.vert | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/advanced_lighting/1.blinn_phong/shaders/blinn_phong.vert b/advanced_lighting/1.blinn_phong/shaders/blinn_phong.vert new file mode 100644 index 0000000..870e7dc --- /dev/null +++ b/advanced_lighting/1.blinn_phong/shaders/blinn_phong.vert @@ -0,0 +1,22 @@ +#version 330 core +layout(location = 0) in vec3 apos; +layout(location = 1) in vec3 anormal; +layout(location = 2) in vec2 atex_coords; + +out VS_OUT { + vec3 frag_pos; + vec3 normal; + vec2 tex_coords; +} vs_out; + +uniform mat4 proj; +uniform mat4 view; +uniform mat4 model; + +void main(void) +{ + vs_out.frag_pos = vec3(model*vec4(apos, 1.0)); + vs_out.normal = mat3(transpose(inverse(model)))*anormal; + vs_out.tex_coords = atex_coords; + gl_Position = proj*view*model*vec4(apos, 1.0); +} |