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#ifndef GAME_H
#define GAME_H

typedef struct {
	texture_t texture;

	camera_t camera;
	v3 camera_dp;

	shader_t mesh_shader;
	shader_t ui_shader;
	shader_t grid_shader;

	int player_id;
	int floor_id;

	int hurt_id;

	float time;
} game_context_t;

#endif /* GAME_H */