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#version 330 core

in VSOUT {
	vec2 texcoords;
} vsout;

out vec4 frag_color;

uniform sampler2D texture0;

void main(void)
{
	const float gamma = 2.2;

	vec3 color = vec3(texture(texture0, vsout.texcoords));
	color = pow(color, vec3(1.0/gamma));

	frag_color = vec4(color, 0.5);
}