diff options
author | pryazha <pryadeiniv@mail.ru> | 2025-06-06 10:30:01 +0500 |
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committer | pryazha <pryadeiniv@mail.ru> | 2025-06-06 10:30:01 +0500 |
commit | 90fb30cf3a92690178e5ad39095f604c2bc50afa (patch) | |
tree | 6d1a1deb1578a55bedfc19db831abcef27c9ed62 /src/shaders | |
parent | 143db0546b188bfbc5f4a2affa0d84cb42e2ce4a (diff) |
trying to add windows support, also a lot of changes, some ui modifications
Diffstat (limited to 'src/shaders')
-rw-r--r-- | src/shaders/default.frag | 14 | ||||
-rw-r--r-- | src/shaders/default.vert | 18 | ||||
-rw-r--r-- | src/shaders/ui.frag | 10 | ||||
-rw-r--r-- | src/shaders/ui.vert | 10 |
4 files changed, 0 insertions, 52 deletions
diff --git a/src/shaders/default.frag b/src/shaders/default.frag deleted file mode 100644 index d5d37c7..0000000 --- a/src/shaders/default.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 330 core - -in VSOUT { - vec2 texc; -} vsout; - -out vec4 fcolor; - -uniform sampler2D tex0; - -void main(void) -{ - fcolor = texture(tex0, vsout.texc); -} diff --git a/src/shaders/default.vert b/src/shaders/default.vert deleted file mode 100644 index a7b5e08..0000000 --- a/src/shaders/default.vert +++ /dev/null @@ -1,18 +0,0 @@ -#version 330 core -layout(location = 0) in vec3 apos; -layout(location = 1) in vec2 atexc; - -out VSOUT { - vec2 texc; -} vsout; - -uniform mat4 proj; -uniform mat4 view; -uniform mat4 model; - -void main(void) -{ - vsout.texc = atexc; - - gl_Position = proj*view*model*vec4(apos, 1.0); -} diff --git a/src/shaders/ui.frag b/src/shaders/ui.frag deleted file mode 100644 index bd0bc85..0000000 --- a/src/shaders/ui.frag +++ /dev/null @@ -1,10 +0,0 @@ -#version 330 core - -out vec4 fcolor; - -uniform vec4 color; - -void main(void) -{ - fcolor = color; -} diff --git a/src/shaders/ui.vert b/src/shaders/ui.vert deleted file mode 100644 index ad5d46a..0000000 --- a/src/shaders/ui.vert +++ /dev/null @@ -1,10 +0,0 @@ -#version 330 core -layout(location = 0) in vec3 apos; - -uniform mat4 proj; -uniform mat4 model; - -void main(void) -{ - gl_Position = proj*model*vec4(apos, 1.0); -} |